Runic Invocation{Passive:} Whenever you directly use an elemental skill, gain 1 {Rune} of the corresponding element. For channelled skills you gain 1 rune per second instead.
{Active:} Consume all of your active {Runes} to cast a unique {Invocation} based on the combination and order of runes consumed.
The last {Rune} in the sequence determines the damage type.
Casting a fire skill grants a {Rah Rune}.
Casting a lightning skill grants a {Gon Rune}.
Casting a cold skill grants a {Heo Rune}.
Scaling Tags: Lightning, Cold, Fire, Spell, Intelligence