Home>Mage>Runic Invocation
Runic InvocationRunic Invocation
ClassRunemaster Mastery Skill
Description{Passive:} Whenever you directly use an elemental skill, gain 1 {Rune} of the corresponding element. For channelled skills you gain 1 rune per second instead.

{Active:} Consume all of your active {Runes} to cast a unique {Invocation} based on the combination and order of runes consumed.

The last {Rune} in the sequence determines the damage type.

Casting a fire skill grants a {Rah Rune}.
Casting a lightning skill grants a {Gon Rune}.
Casting a cold skill grants a {Heo Rune}.
Cooldown
0s
Mana cost15
Speed
1.222 per second (if no cooldown)
Use Duration: 0.9s
Use Delay: 0.35s
Speed Multiplier: 1
Settle Low Priority Ratio: 30%
Scales With: Cast Speed
Scaling TagsLightningColdFireSpellIntelligence
Scaling
Per Point of Intelligence:
  • +4% increased Damage
Invocations
Runes
Name
TagsDescription
Wordless InvocationWordless InvocationSpellBuffAreaGrants you a burst of ward. Ward gained: 80 + 1 per intelligence Cast elemental skills to gain runes an invoke more powerful invocations than this one.
C
Rune ShardRune ShardColdSpellIntelligenceCast a swirling, piercing rune shard that can hit an enemy multiple times. Added spell damage applies at 200% effectiveness.
CC
Unvar's Ice GlyphUnvar's Ice GlyphColdSpellAreaIntelligenceA burst of frost that grants 20 ward on hit and has a freeze rate of 100. Added spell damage applies at 250% effectiveness.
CCC
Revik's BlizzardRevik's BlizzardColdSpellDoTAreaIntelligenceCreates a blizzard at the target location that deals cold damage over time and chills enemies every second. Added damage applies at 300% effectiveness per second. Has a freeze rate of 100 per second.
FCC
Swirling FrostSwirling FrostColdSpellDoTAreaCreates an icy explosion that then forms a cold damage over time aura around the caster. Added damage to the explosion applies at 200% effectiveness and it has a freeze rate of 80. Added damage to the aura applies at 250% effectiveness per second and it has a freeze rate of 100 per second.
CFC
Reowyn's FrostguardReowyn's FrostguardColdSpellBuffInstant CastAreaIntelligenceGrants you a shield of mystic frost which grants 30% less damage taken (multiplicative with other modifiers) and +100% freeze rate multiplier. The shield grants you a large burst of ward immediately and a smaller amount of ward every 0.4 seconds. If you run out of ward the shield breaks immediately. Otherwise it lasts 13 seconds. Initial ward granted: 100 + 3 per intelligence. Ward granted every 0.4 seconds: 14 + 0.5 per intelligence. When the shield expires it deals a burst of cold damage to enemies around you. This burst has a freeze rate of 100 and added spell damage applies to it at 250% effectiveness.
CCF
Aergon's Mirror BoltAergon's Mirror BoltFireSpellIntelligenceConjures a fire bolt which repeatedly bounces between enemies and allies, dealing fire damage to enemies it hits, and granting ward to allies it hits. Whenever it ricochets you gain ward. Ward gained by Allies hit: 20 + 1 per intellignece Ward gained on Ricochet: 30 + 1.5 per intelligence.
LCC
Reowyn's DoomfrostReowyn's DoomfrostColdSpellAreaConjures ice glyphs around up to three target enemies. After a short delay the glyphs detonate, dealing cold damage to all enemies around the targets. Enemies can be hit by multiple detonations.
CLC
Freezing CascadeFreezing CascadeColdSpellAreaIntelligenceUnleashes a cascade of icicles. Added spell damage applies at 250% to each icicle. Enemies can be hit by more than one icicle and each hit has a freeze rate of 100.
CCL
Covenant ArcCovenant ArcLightningSpellBuffIntelligenceLightning arcs between allies and enemies around the target location. Enemies hit take lightning damage. Allies hit gain a buff that grants +100% chance to shock on hit and +10 lightning damage for spells and attacks. This buffs last 4 seconds and can stack multiple times, but each target can only be hit once per second. Allies hit also gain Frenzy for 4 seconds. Frenzy is a buff that grants 20% increased attack and cast speed, and does not stack. The lightning can arc to you and buff you, but only if you're close enough to the target location or to another target to which it has already arced.
F
Twin EmbersTwin EmbersFireSpellIntelligenceFires two embers in a spiral, each one deals fire damage on hit. Added spell damage applies at 150% effectiveness to each hit. Each target can be hit no more than once per 0.3 seconds.
FF
Unvar's EruptionUnvar's EruptionFireSpellAreaIntelligenceSpews fire projectiles at nearby enemies, which each deal damage in a small area on impact. Added spell damage applies at 200% effectiveness to each impact.
FFF
Aergon's Greater FireballAergon's Greater FireballFireSpellAreaIntelligenceHurls a burning orb that creates a massive explosion at the target location. Enemies can be hit by the orb and explosion independently. The explosion also applies spreading flames, an ailment that deals fire damage over time and does not stack, but spreads between enemies. Spreading flames inflicted this way deals 100% more damage.
CFF
Igneous RainIgneous RainFireSpellAreaIntelligencePelts the target area with a barrage of small fiery meteorites that have a 50% chance to ignite enemies, and ignites inflicted this way have 20% increased duration. Added spell damage applies at 150% effectiveness to each hit.
FCF
Winds of EosWinds of EosFireSpellDoTBuffAreaIntelligenceConjures a fiery explosion, dealing fire damage to enemies it hits and granting you Frenzy and 4 stacks of Fire Aura for 4 seconds. Frenzy is a non-stacking buff that grants 20% increased attack and cast speed. It lasts 4 seconds when gained this way. Fire Aura deals fire damage over time in a small area around you.
FFC
Rime SpiralRime SpiralColdSpellIntelligenceReleases a barrage of frost arrows that travel in a spiral. Each enemy can only be hit at most once every 0.3 seconds. The hits have a freeze rate of 70 and added spell damage applies to them at 175% effectiveness.
LFF
HydrahedronHydrahedronFireSpellAreaIntelligenceConjures a fiery octohedron which repeatedly spews arcing fire projectiles at nearby enemies. The projectiles deal fire damage in a small area on impact. Added spell damage applies at 150% effectiveness to each projectile.
FLF
Plasma OrbPlasma OrbLightningFireSpellIntelligenceConjures a fiery sphere that orbits you, dealing fire damage to enemies it hits. Lightning repeatedly arcs from the orb to nearby enemies dealing lightning damage on hit. Added spell damage applies at 210% effectiveness to the orb's hits and at 150% to the lightning hits.
FFL
Echoes of ThunderEchoes of ThunderLightningSpellAreaIntelligenceCreates a series of lightning explosions around the target location and enemies surrounding it. Added spell damage applies at 250% to each explosion and each enemy can only be hit by one explosion.
L
Crackling GlyphCrackling GlyphLightningSpellAreaIntelligencePlaces a lightning glyph on the ground that explodes after a short duration. Added spell damage applies at 250% effectiveness.
LL
Sea of SparksSea of SparksLightningSpellAreaIntelligenceCreates a series of sparks under nearby enemies that explode after a short duration. Added damage applies at 200% to each explosion and multiple explosions can hit the same target.
LLL
Ball LightningBall LightningLightningSpellAreaIntelligenceCreates a slow moving orb in the target direction. 4 times a second lightning arcs from the orb to up to 7 enemies around it, dealing lightning damage. Added spell damage applies at 100% effectiveness to the orb and each zap hit.
CLL
Vilatria's Storm LanceVilatria's Storm LanceLightningSpellAreaIntelligenceAn intense beam of lightning that hits all enemies in a line in front of you. Added damage applies at 300% effectiveness. The beam has 100% base critical strike chance, meaning that it always crits unless the target has critical strike avoidance.
LCL
Lightning WebLightning WebLightningSpellIntelligenceLightning repeatedly arcs between enemies around the target. Each enemy can be hit up to three times and added spell damage applies to each hit at 150% effectiveness.
LLC
Wave of FrostWave of FrostColdSpellAreaIntelligenceAn expanding wave that deals cold damage on hit with a freeze rate of 100. Added spell damage applies at 250% effectiveness.
FLL
Il'kir's Storm StarIl'kir's Storm StarLightningFireSpellDoTAreaIntelligenceLobs a whirling projectile at the target location. It deals fire damage on impact and creates several wild sparks that move randomly and deal lightning damage over time to enemies around them. Added spell damage applies at 250% effectiveness to the impact and at 175% effectiveness per second to each spark.
LFL
Rune GaleRune GaleLightningSpellBuffAreaIntelligenceReleases an expanding aura that grants you haste. When the aura hits enemies it shocks them and deals lightning damage. After 1.5 seconds the aura begins to retract and after 3 seconds it detonates dealing lightning damage to enemies in a small area around you. Added spell damage applies at 300% effectiveness to the aura hit and the detonation. Enemies can only be hit by the aura once, but can be hit by both the aura and the detonation.
LLF
Aergon's Plasma ArcAergon's Plasma ArcLightningFireSpellDoTIntelligenceLightning arcs between enemies around the target location, dealing ligthning damage on hit, igniting them and applying spreading flames. Applies 7 stacks of ignite, and ignite applied this way has 70% increased duration and +70% fire penetration.
CF
Unvar's Eternal EmbersUnvar's Eternal EmbersFireSpellIntelligenceFires two embers which swirl in the shape of an infinity, dealing fire damage on hit. Added spell damage applies at 150% effectiveness to each hit. Each target can be hit no more than once per 0.3 seconds.
CL
Unvar's ShockwaveUnvar's ShockwaveLightningSpellAreaIntelligenceCreates a rapidly expanding circle that deals lightning damage on hit. Added spell damage applies at 250% effectiveness.
FC
Dragons' BreathDragons' BreathColdFireSpellAreaIntelligenceAn invocation inspired by ancient two headed drakes. Deals fire and cold damage to all enemies in a cone in front of you. Added spell damage applies at 200% effectiveness.
FL
Dancing SparksDancing SparksLightningSpellIntelligenceCreates a burst of erratic projectiles that deal lightning damage on hit and grants you ward on hit. The ward gained is equal to 10 + 1 per intelligence. Multiple projectiles cannot hit the same target. Added spell damage applies at 200% effectiveness.
LF
Plasma BlastPlasma BlastLightningFireSpellDoTIntelligenceBlasts the target enemy with an arc of plasma, dealing lightning damage on hit, igniting them and applying spreading flames. Applies 7 stacks of ignite, and ignite applied this way has 70% increased duration and +70% fire penetration.
LC
Unvar's Shatter BoltUnvar's Shatter BoltLightningColdSpellAreaIntelligenceHurls an arcane bolt that rapidly ricochets between enemies, dealing cold damage on hit and creating a small lightning explosion. The bolt can hit the same enemy multiple times and added spell damage applies at 200% effectiveness to each hit. Its hits have a freeze rate of 80. The lightning explosions hit the original target that caused them and enemies in a small area around them. Added spell damage applies to them at 200% effectiveness.
CFL
Elemental TideElemental TideLightningColdFireSpellAreaIntelligenceCreates three cold explosions, then four fire explosions, and then five lightning explosions in concentric half rings in front of you. Added spell damage applies to each explosion at 200% effectiveness and the cold explosions have a freeze rate of 80. Multiple explosions can hit the same target.
CLF
Antipode of the Rune SlingerAntipode of the Rune SlingerLightningColdFireSpellIntelligenceConjures an antipode which repeatedly casts Rune Bolts at nearby enemies. This scales with your Rune Bolt tree.
FCL
Trinity of ElementsTrinity of ElementsLightningColdFireSpellDoTIntelligenceCreates three elemental beams that rotate around you. Added spell damage applies at 250% effectiveness per second for each beam and the cold beam has 100 freeze rate per second.
FLC
Antipode of MesembriaAntipode of MesembriaLightningColdFireSpellAreaIntelligenceCreates an antipode at the target location. After a few seconds it pulls in all enemies around it and explodes. Added spell damage applies at 800% effectiveness.
LCF
Realms of MayhemRealms of MayhemLightningColdFireSpellAreaIntelligenceConjures three glyphs in a line in front of you, which explode after a brief delay, dealing cold, lightning, and fire damage respectively. Enemies can be hit by more than one glyph. Added spell damage applies at 250% effectiveness to each glyph and the cold glyph has a freeze rate of 100.
LFC
Grand Prism NovaGrand Prism NovaLightningColdFireSpellAreaIntelligenceCreate a massive burst of fire, cold, and lightning damage that hits all enemies around you. Added spell damage applies at 600% effectiveness.
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Runic Invocation0
    Passive: Whenever you directly use an elemental skill, gain 1 Rune of the corresponding element. For channelled skills you gain 1 rune per second instead. Active: Consume all of your active Runes to cast a unique Invocation based on the combination and order of runes consumed. The last Rune in the sequence determines the damage type. Casting a fire skill grants a Rah Rune. Casting a lightning skill grants a Gon Rune. Casting a cold skill grants a Heo Rune.
    Unbridled Ruin4
    • Damage Per Rune Consumed +3% per point
    Runic Invocation deals more damage (multiplicative with other modifiers) per Rune consumed.
    Stride to Safety3
    • Leap Backwards On Cast
    • Damage Taken -12% per point
    • Direct Cast Damage +5% per point
    When you directly cast Runic Invocation you leap backwards a short distance, hovering in the air for a moment. In this state you take less damage and directly casting Runic Invocation deals more damage (both multiplicative with other modifiers). The effect of Enigma no longer works when taking this node. Runic Invocation gains the Movement tag.
    Warmage's Initiative1
    • Leap Forwards On Cast
    When you directly cast Runic Invocation now leap forwards instead of backwards. The effect of Enigma no longer works when taking this node. Runic Invocation gains the Movement tag.
    Interlude1
    • Auto Cast 2 Rune Invocation
    During the leap you also cast the Invocation corresponding to your first two Runes, consuming its mana cost. Your Invocation must have at least two runes for this effect to occur.
    Prologue1
    • Auto Cast 1 Rune Invocation
    During the leap you also cast the Invocation corresponding to your first Rune, consuming its mana cost. Your Invocation must have at least one rune for this effect to occur.
    Attuned Approach4
    • Ward Gain +10 per point
    • Mana Refunded 10% per point
    Runic Invocation grants ward per Rune consumed and on direct casts you refund a portion of its mana cost.
    Rune Slinger3
    • Cast Speed +5% per point
    • Current Mana Gained As Ward 5% per point
    Runic Invocation has increased cast speed and when directly casting an Invocation you gain ward equal to a portion of your current mana.
    Elementalist's Call5
    • Elemental Penetration +4% per point
    • Area +8% per point
    When you directly cast Runic Invocation, the next non-channelled elemental spell you cast penetrates enemy elemental resistance and deals damage in a larger area.
    Mastery of the Invoker3
    • Invocations Chance On Other Skill Use 6% per point
    When you consume Runes with a skill other than Runic Invocation you have a chance to also cast the corresponding Invocation for those runes.
    Glyphcarver's Dominance3
    • Area For Area Invocations +20% per point
    Invocations that deal damage in an area now deal damage in a larger area.
    Word of Rahyeh4
    • Ignite Chance With Rah Rune +20% per point
    • Spell Fire Damage With Rah Rune +6 per point
    Invocations that include at least one Rah Rune have a chance to ignite enemies and deal additional spell fire damage.
    Inscribed Patterns3
    • Increased Mana Regen per Rah Rune 2% per point
    • Ward Gain Per Second per Gon Rune +4 per point
    • Freeze Rate Multiplier per Heo Rune +8% per point
    Runes now provide you with passive effects while you have them. Rah Rune: Grants increased mana regeneration per Rune of this type. Gon Rune: Grants ward per second per Rune of this type. Heo Rune: Grants a higher chance to freeze enemies per Rune of this type.
    Runic Energy5
    • Runic Energy Stacks Per Second +1
    • Damage Per Stack Of Runic Energy +2%
    • Maximum Stacks Of Runic Energy 3 per point
    Every second you go without casting a Runic Invocation you gain a stack of Runic Energy up to a maximum. Invocations consume all Runic Energy to deal more damage (multiplicative with other modifiers) per Runic Energy.
    Spell Cascade1
    • Cast Random Equipped Skill With 12 Energy
    • Consumes Chosen Skill's Mana Cost
    • Puts Chosen Skill On Cooldown
    When you directly cast Runic Invocation with at least 12 Runic Energy you also proc a random equipped non-channeling skill of the same element as each of the Runes consumed. This effect consumes these skills' mana costs and puts them on cooldown (excluding movement skills and skills that are currently on cooldown). These skills are cast at 0.24 second intervals after the Invocation.
    Copied Scrolls4
    • Chance To Repeat Per Energy 2.5% per point
    Runic Invocation now has a chance to be repeated per stack of Runic Energy.
    Rune Powercore1
    • Gain Runic Energy While At 3 Runes +1
    While you have 3 runes and your combination of runes changes without casting an invocation, you gain Runic Energy.
    Arcane Battery1
    • Triples Max Runic Energy
    • Runic Energy Bonuses Halved
    • Runic Energy Per 10 Mana +1
    Your maximum Runic Energy is tripled, but bonuses per Runic Energy are halved. When you cast a skill you gain Runic Energy per mana spent.
    Runic Energizer1
    • Runic Energy Accumulation Speed +20%
    • Accumulation Speed Resets On Repeat Invocation
    Each unique Invocation you directly cast causes Runic Energy to accumulate faster until you repeat an Invocation.
    Word of Heorot4
    • Chill Chance With Heo Rune +20% per point
    • Freeze Rate Multiplier With Heo Rune +60% per point
    Invocations that include at least one Heo Rune have a chance to chill enemies and have a higher chance to freeze them.
    Author of Arcana1
    • Mana Refunded 100%
    • Damage +45%
    • Cooldown (seconds) +12
    Directly casting Runic Invocation now refunds its mana cost and it deals more damage (multiplicative with other modifiers), but it now has a cooldown when cast this way.
    Immutable Order1
    • Rune Gain Depend On Skills On Action Bar
    Whenever you gain a Rune, instead of it depending on the type of skill cast, it always results in your sequence of Runes mirroring the first three skills on your action bar from left to right. This effect ignores skills that don't have an elemental tag.
    Adept Runescribing4
    • Increased Cooldown Recovery Speed 8% per point
    Runic Invocation has a shorter cooldown.
    Consolidator1
    • Cooldown Reduction When Rune Combination Changes 6%
    While you have 3 Runes and your combination of Runes changes without casting an Invocation, Runic Invocation's remaining cooldown is reduced.
    Enigma1
    • Blink Forward After Cast
    • Becomes Traversal Skill
    • Cooldown (seconds) +5
    Whenever you directly cast an Invocation you blink to the target location first, but Runic Invocation now has a cooldown. Invocations cast this way automatically targets a random nearby enemy. Runic Invocation gains the Traversal tag.
    Transcriber of Power4
    • Spell Damage with Buff +8
    • Cast Speed with Buff +8%
    • Buff Duration (seconds) per Rune 1 per point
    After casting Runic Invocation you gain additional spell damage and cast speed for a short duration. The buff duration scales with amount of Runes consumed.
    Word of Lagon3
    • Shock Chance With Gon Rune +20% per point
    • Critical Strike Chance With Gon Rune +3% per point
    Invocations that include at least one Gon Rune have a chance to shock enemies and have a higher chance to critically hit enemies.
    Devastating Starfall2
    • Damage Per Type Of Rune +4% per point
    Runic Invocation deals more damage per type of Rune consumed.
    Cosmic Mind2
    • Ward Gain Per Intelligence With Different Runes 3 per point
    When you cast an Invocation using a sequence of three different Runes you gain ward per point of intelligence.
    Elemental Starfield1
    • Cast Elemental Novas From Runes In Invocation
    • Elemental Nova Mana Consumption 100%
    Whenever you cast Runic Invocation, you also cast up to one of each type of Elemental Nova that you can cast directly. Each unique Rune you have when casting Runic Invocation represents different Elemental Nova. These Novas are cast with a 0.3 second interval. This effect consumes mana equal to Elemental Nova's mana cost.
    Scrivener's Haste3
    • Faster Rune Gain while Channeling 35% per point
    • Ward Gained per 10 Max Mana 1 per point
    You gain Runes faster while channelling. You gain a burst of ward based on your maximum mana when your number of runes increases from channelling.
    Elemental Lore1
    • Elemental Penetration Per 3 Intelligence +1%
    Runic Invocation penetrates elemental resistances per point of Intelligence.
    Page slapped together by Tunk