Summon Scorpion | |||||
Class | Beastmaster level 15 skill | ||||
Description | Summons a scorpion that follows you into combat. Its attacks with its tails inflict a long lasting poison. When its health drops to 0 it is downed, and you can stand near it to revive it. The scorpion counts as a companion. You can have a maximum of two companions at once by default. | ||||
Cooldown | 4s | ||||
Mana cost | 70 | ||||
Range | 20 | ||||
Speed | 0.733 per second (if no cooldown) Use Duration: 0.75s Use Delay: 0.43s Speed Multiplier: 0.5 Settle Low Priority Ratio: 70% Scales With: Cast Speed | ||||
Scaling Tags | MinionCompanionStrength | ||||
Minion Tags | PhysicalMelee | ||||
Scaling | Per Point of Strength:
Per Level:
| ||||
Combo Skill |
| ||||
Non-Damaging |
|
Name | Max Points | Stats | Related Skill | Description | |
---|---|---|---|---|---|
Summon Scorpion | 0 | Summons a scorpion that follows you into combat. Its attacks with its tails inflict a long lasting poison. When its health drops to 0 it is downed, and you can stand near it to revive it. The scorpion counts as a companion. You can have a maximum of two companions at once by default. | |||
Steel Carapace | 5 |
| Your Scorpion is larger and has additional physical and poison resistance | ||
Venomous Maw | 4 |
| Your scorpion's attacks grant health on hit, and have a higher chance to poison on hit. | ||
Envenomed Prey | 1 |
| Your Scorpion deals more damage (multiplicative with other modifiers) per stack of Poison on the target (up to 30). | ||
Pinches and Pokes | 3 |
| Your Scorpion's melee attacks deal damage in a larger area, and your Scorpion is larger. | ||
Blood Poisoning | 5 |
| Your Scorpion's has a chance to cause enemies to bleed, and it deals more damage over time (multiplicative with other modifiers) | ||
Temper Tantrum | 4 |
| Baby Scorpions deal more damage (damage is multiplicative with other modifiers) and their attacks have a chance to poison enemies. | ||
Sweet Release | 3 |
| Activating your Scorpion's ability summons additional Baby Scorpions. | ||
Fertility Rites | 2 |
| Baby Scorpions are summoned more frequently. | ||
Scurry | 4 |
| Baby Scorpions have increased attack and movement speed. | ||
Chromatic Carapace | 5 |
| Your Scorpion has additional elemental resistance. | ||
Ice Sting | 5 |
| Your Scorpion deals more cold damage (multiplicative with other modifiers) and has a higher chance to freeze enemies. | ||
Get Over Here | 1 |
| Your Scorpion now has the ability to pull an enemy that is out of range into melee range every 8 seconds. | ||
Shock and Claw | 5 |
| Your Scorpion has a chance to Shock on hit and deals more lightning damage (multiplicative with other modifiers) per stack of shock on the target. | ||
Rest for the Wicked | 3 |
| Whenever your Scorpion kills an enemy, it heals for a percentage of its maximum health. | ||
Noxious Carapace | 5 |
| Your Scorpion deals more poison damage (multiplicative with other modifiers). | ||
Miasma | 5 |
| Your scorpion's Venom Nova deals damage in a larger area, and deals more damage (multiplicative with other modifiers). | ||
Deeper Puddle | 4 |
| Venom Nova leaves behind a Poison Pool for a duration, which applies a stack of poison each second to enemies standing in the pool. | ||
Pus Sacks | 3 |
| Your Scorpion has a chance when it is hit to create a Poison Pool. This effect has a 10 second cooldown. | ||
Brood Invigoration | 4 |
| Poison Pools grant you and your minions increased attack speed and cast speed and a chance to poison enemies. | ||
Ironclad | 1 |
| Your Scorpion deals additional melee damage, and its Poison Chance from all sources is converted to Armour Shred Chance. | ||
Maternal Instinct | 3 |
| Your Scorpion spawns a number of Baby Scorpions every 10 seconds. Baby Scorpions have an unlimited duration but can be killed. | ||
Cold-Blooded | 1 |
| Your scorpion takes less cold damage (multiplicative with other modifiers). The base physical damage of your scorpion's melee attacks is converted to cold. Consequently this damage scales with increases to minion cold damage, but not with increases to minion physical damage. These melee attacks now have a Cold tag instead of a Physical tag. Your scorpion's melee attacks also gain a chance to freeze, with a freeze rate equal to twice their base damage. | ||
Acid Lob | 1 |
| Your Scorpion casts Acid Lob, a ranged spell that explodes on impact, poisoning enemies and reducing their armor. Acid Lob has a 6 second cooldown. | ||
Frost Thorns | 1 |
| Your Scorpion can cast Frost Thorns, a cold spell with seeking projectiles. | ||
Winternid Jaws | 1 |
| Your scorpion has a chance to inflict Frostbite on hit and its Bleed Chance from all sources is converted to Frostbite Chance. | ||
Thunder Stinger | 1 |
| Your Scorpion's activated ability is now Shock Nova, a spell that deals lightning damage and applies 3 stacks of Shock on hit. If you do not have the Cold-Blooded node the base physical damage of your scorpion's melee attacks is converted to lightning. Consequently this damage scales with increases to lightning damage, but not increases to physical damage. These melee attacks now have a Lightning tag instead of a Physical tag. |