Home>Primalist>Summon Scorpion
Summon ScorpionSummon Scorpion
ClassBeastmaster level 15 skill
DescriptionSummons a scorpion that follows you into combat. Its attacks with its tails inflict a long lasting poison. When its health drops to 0 it is downed, and you can stand near it to revive it.

The scorpion counts as a companion. You can have a maximum of two companions at once by default.
Cooldown
4s
Mana cost70
Range20
Speed
0.733 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.43s
Speed Multiplier: 0.5
Settle Low Priority Ratio: 70%
Scales With: Cast Speed
Scaling TagsMinionCompanionStrengthDexterity
Minion TagsPhysicalMelee
Scaling
Per Point of Strength:
  • +15 Minion Health
  • +4% increased Minion Damage
Per Point of Dexterity:
  • +12 Minion Health
  • +4% increased Minion Damage
Per Level:
  • +15 Minion Health
Combo Skill
  • Venom Nova
Non-Damaging
NameSummon Scorpion
Summons
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Summon Scorpion0
    Summons a scorpion that follows you into combat. Its attacks with its tails inflict a long lasting poison. When its health drops to 0 it is downed, and you can stand near it to revive it. The scorpion counts as a companion. You can have a maximum of two companions at once by default.
    Steel Carapace4
    • Health +8% per point
    • Physical Resistance +15% per point
    • Poison Resistance +15% per point
    • Size +8% per point
    Your scorpion has more health (multiplicative with other modifiers), additional physical and poison resistance, and increased size.
    Venomous Maw4
    • Health Gain On Hit +5 per point
    • Poison Chance +25% per point
    Your scorpion's attacks grant health on hit, and have a higher chance to poison on hit.
    Envenomed Prey1
    • Hit Damage per Poison +1%
    Your Scorpion deals more hit damage (multiplicative with other modifiers) per stack of Poison on the target (up to 30).
    Pinches and Pokes3
    • Melee Area +20% per point
    • Attack Speed +4% per point
    Your Scorpion's melee attacks have increased area of effect, and your Scorpion has increased attack speed.
    Blood Poisoning5
    • Bleed Chance +10% per point
    • Damage Over Time +20% per point
    Your Scorpion's has a chance to cause enemies to bleed, and it deals more damage over time (multiplicative with other modifiers)
    Temper Tantrum4
    • Baby Scorpion More Damage +10% per point
    • Baby Scorpion Poison Chance +10% per point
    Baby Scorpions deal more damage (damage is multiplicative with other modifiers) and their attacks have a chance to poison enemies.
    Sweet Release3
    • Baby Scorpions Summoned 1 per point
    Activating your Scorpion's ability summons additional Baby Scorpions.
    Small Target2
    • Baby Scorpion Dodge Rating +50% per point
    Baby Scorpions have more dodge rating (multiplicative with other modifiers).
    Scurry4
    • Baby Scorpion Attack Speed +15% per point
    • Baby Scorpion Movespeed +15% per point
    Baby Scorpions have increased attack and movement speed.
    Chromatic Carapace4
    • Elemental Resistance +15% per point
    • Area +15% per point
    Your Scorpion has additional elemental resistance, and its abilities have increased area of effect.
    Ice Sting4
    • Cold Damage +10% per point
    • Freeze Rate Multiplier +75% per point
    Your Scorpion deals more cold damage (multiplicative with other modifiers) and has a higher chance to freeze enemies.
    Frozen Winds4
    • Chance to Gain Maelstrom When You Do +25% per point
    Your scorpion has a chance to cast Maelstrom whenever you do. Maelstroms cast by your scorpion in this way use your Scorpion's stats, but your Maelstrom tree.
    Shock and Claw5
    • Shock Chance +15% per point
    • Lightning Damage per Shock +2% per point
    Your Scorpion has a chance to Shock on hit and deals more lightning damage (multiplicative with other modifiers) per stack of shock on the target.
    Noxious Carapace5
    • Poison Damage +30% per point
    Your Scorpion deals more poison damage (multiplicative with other modifiers).
    Miasma5
    • Venom Nova Area +30% per point
    • Venom Nova Damage +30% per point
    Your scorpion's Venom Nova deals damage in a larger area, and deals more damage (multiplicative with other modifiers).
    Deeper Puddle1
    • Venom Nova Creates Poison Pool
    Venom Nova leaves behind a Poison Pool for 4 seconds, which applies a stack of poison each second to enemies standing in the pool.
    Pus Sacks3
    • Chance To Create Poison Pool When Hit 10% per point
    Your Scorpion has a chance when it is hit to create a Poison Pool. This effect has a 10 second cooldown.
    Brood Invigoration4
    • Attack Speed In Poison Pool +4% per point
    • Cast Speed In Poison Pool +4% per point
    • Poison Chance In Poison Pool +10% per point
    Poison Pools grant you and your minions increased attack speed and cast speed and a chance to poison enemies.
    Ironclad1
    • Melee Damage +12
    • Poison Chance -> Armour Shred Chance
    Your Scorpion deals additional melee damage, and its Poison Chance from all sources is converted to Armour Shred Chance.
    Maternal Instinct3
    • Maximum Baby Scorpions 1 per point
    Your Scorpion spawns a number of Baby Scorpions every 5 seconds. Baby Scorpions have an unlimited duration but can be killed.
    Cold-Blooded1
    • Melee Base Damage -> Cold 100%
    • Cold Damage Taken -35%
    • Melee Attacks can Freeze
    Your scorpion takes less cold damage (multiplicative with other modifiers). The base physical damage of your scorpion's melee attacks is converted to cold. Consequently this damage scales with increases to minion cold damage, but not with increases to minion physical damage. These melee attacks now have a Cold tag instead of a Physical tag. Your scorpion's melee attacks also gain a chance to freeze, with a freeze rate equal to twice their base damage.
    Winternid Jaws1
    • Frostbite Chance +35%
    • Bleed Chance -> Frostbite Chance 100%
    Your scorpion has a chance to inflict Frostbite on hit and its Bleed Chance from all sources is converted to Frostbite Chance.
    Thunder Stinger1
    • Scorpion Casts Shock Nova
    • Melee Base Damage -> Lightning 100%
    • Poison -> Shock Chance
    Your Scorpion's activated ability is now Shock Nova, a spell that deals lightning damage and applies 3 stacks of Shock on hit. The base physical damage of your scorpion's melee attacks is converted to lightning. Consequently this damage scales with increases to lightning damage, but not increases to physical damage. These melee attacks now have a Lightning tag instead of a Physical tag. All sources of poison chance are converted to shock chance for your scorpion, and effects related to poison in this tree instead depend on shock.
    Reverberating Strike1
    • Large Avalanche Boulder on Melee Hit Chance 30%
    • Limit Per 2 Seconds 3
    Your scorpion has a chance on melee hit to cause a large Avalanche boulder to land on the target. The Avalanche boulder uses your scorpion's stats, but your Avalanche tree. This effect can occur a limited number of times per 2 seconds.
    Storm Conduit1
    • Max Charged Stacks 20
    • Shock Nova Damage per Stack 20%
    Your Storm Bolts will strike your scorpion to grant it a stack of Charged, up to 20. Your scorpion's Shock Nova consumes all stacks of Charged to deal more damage per stack.
    Rest for the WIcked3
    • Critical Chance +3% per point
    • Percent Health Restored on Kill +5% per point
    Your scorpion has additional critical strike chance, and whenever it kills an enemy it restores a percentage of its maximum health.
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