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Class | Beastmaster level 15 skill | ||||
Description | Summons a scorpion that follows you into combat. Its attacks with its tails inflict a long lasting poison. When its health drops to 0 it is downed, and you can stand near it to revive it. The scorpion counts as a companion. You can have a maximum of two companions at once by default. | ||||
Cooldown | 4s | ||||
Mana cost | 70 | ||||
Range | 20 | ||||
Speed | 0.733 per second (if no cooldown) Use Duration: 0.75s Use Delay: 0.43s Speed Multiplier: 0.5 Settle Low Priority Ratio: 70% Scales With: Cast Speed | ||||
Scaling Tags | MinionCompanionStrengthDexterity | ||||
Minion Tags | PhysicalMelee | ||||
Scaling | Per Point of Strength:
Per Point of Dexterity:
Per Level:
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Combo Skill |
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Non-Damaging |
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Name | Max Points | Stats | Related Skill | Description | |
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Summon Scorpion | 0 | Summons a scorpion that follows you into combat. Its attacks with its tails inflict a long lasting poison. When its health drops to 0 it is downed, and you can stand near it to revive it. The scorpion counts as a companion. You can have a maximum of two companions at once by default. | |||
Steel Carapace | 4 |
| Your scorpion has more health (multiplicative with other modifiers), additional physical and poison resistance, and increased size. | ||
Venomous Maw | 4 |
| Your scorpion's attacks grant health on hit, and have a higher chance to poison on hit. | ||
Envenomed Prey | 1 |
| Your Scorpion deals more hit damage (multiplicative with other modifiers) per stack of Poison on the target (up to 30). | ||
Pinches and Pokes | 3 |
| Your Scorpion's melee attacks have increased area of effect, and your Scorpion has increased attack speed. | ||
Blood Poisoning | 5 |
| Your Scorpion's has a chance to cause enemies to bleed, and it deals more damage over time (multiplicative with other modifiers) | ||
Temper Tantrum | 4 |
| Baby Scorpions deal more damage (damage is multiplicative with other modifiers) and their attacks have a chance to poison enemies. | ||
Sweet Release | 3 |
| Activating your Scorpion's ability summons additional Baby Scorpions. | ||
Small Target | 2 |
| Baby Scorpions have more dodge rating (multiplicative with other modifiers). | ||
Scurry | 4 |
| Baby Scorpions have increased attack and movement speed. | ||
Chromatic Carapace | 4 |
| Your Scorpion has additional elemental resistance, and its abilities have increased area of effect. | ||
Ice Sting | 4 |
| Your Scorpion deals more cold damage (multiplicative with other modifiers) and has a higher chance to freeze enemies. | ||
Frozen Winds | 4 |
| ![]() | Your scorpion has a chance to cast Maelstrom whenever you do. Maelstroms cast by your scorpion in this way use your Scorpion's stats, but your Maelstrom tree. | |
Shock and Claw | 5 |
| Your Scorpion has a chance to Shock on hit and deals more lightning damage (multiplicative with other modifiers) per stack of shock on the target. | ||
Noxious Carapace | 5 |
| Your Scorpion deals more poison damage (multiplicative with other modifiers). | ||
Miasma | 5 |
| ![]() | Your scorpion's Venom Nova deals damage in a larger area, and deals more damage (multiplicative with other modifiers). | |
Deeper Puddle | 1 |
| ![]() | Venom Nova leaves behind a Poison Pool for 4 seconds, which applies a stack of poison each second to enemies standing in the pool. | |
Pus Sacks | 3 |
| ![]() | Your Scorpion has a chance when it is hit to create a Poison Pool. This effect has a 10 second cooldown. | |
Brood Invigoration | 4 |
| Poison Pools grant you and your minions increased attack speed and cast speed and a chance to poison enemies. | ||
Ironclad | 1 |
| Your Scorpion deals additional melee damage, and its Poison Chance from all sources is converted to Armour Shred Chance. | ||
Maternal Instinct | 3 |
| ![]() | Your Scorpion spawns a number of Baby Scorpions every 5 seconds. Baby Scorpions have an unlimited duration but can be killed. | |
Cold-Blooded | 1 |
| Your scorpion takes less cold damage (multiplicative with other modifiers). The base physical damage of your scorpion's melee attacks is converted to cold. Consequently this damage scales with increases to minion cold damage, but not with increases to minion physical damage. These melee attacks now have a Cold tag instead of a Physical tag. Your scorpion's melee attacks also gain a chance to freeze, with a freeze rate equal to twice their base damage. | ||
Winternid Jaws | 1 |
| Your scorpion has a chance to inflict Frostbite on hit and its Bleed Chance from all sources is converted to Frostbite Chance. | ||
Thunder Stinger | 1 |
| Your Scorpion's activated ability is now Shock Nova, a spell that deals lightning damage and applies 3 stacks of Shock on hit. The base physical damage of your scorpion's melee attacks is converted to lightning. Consequently this damage scales with increases to lightning damage, but not increases to physical damage. These melee attacks now have a Lightning tag instead of a Physical tag. All sources of poison chance are converted to shock chance for your scorpion, and effects related to poison in this tree instead depend on shock. | ||
Reverberating Strike | 1 |
| Your scorpion has a chance on melee hit to cause a large Avalanche boulder to land on the target. The Avalanche boulder uses your scorpion's stats, but your Avalanche tree. This effect can occur a limited number of times per 2 seconds. | ||
Storm Conduit | 1 |
| ![]() | Your Storm Bolts will strike your scorpion to grant it a stack of Charged, up to 20. Your scorpion's Shock Nova consumes all stacks of Charged to deal more damage per stack. | |
Rest for the WIcked | 3 |
| Your scorpion has additional critical strike chance, and whenever it kills an enemy it restores a percentage of its maximum health. |