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NameSummon Wraith
ClassNecromancer Mastery Skill
DescriptionSummons a wraith that rapidly fades from this world, but will seek and attack your foes while it remains. There is no limit on the number of wraiths you can control at once.
CooldownNo cooldown
Mana cost20
Scaling TagsMinionIntelligence
Minion TagsPhysicalMelee
Scaling
Per Point of Intelligence:
  • +3 Minion Health
  • +4% increased Minion Damage
Per Level:
  • +3 Minion Health
Skill Tree Nodes
Name
Max
Points
StatsDescription
Summon Wraith0
    Summons a wraith that rapidly fades from this world, but will seek and attack your foes while it remains. There is no limit on the number of wraiths you can control at once.
    Locus Of Resurrection1
    • Wraiths Summoned At Target Location
    • Mana Cost +20%
    Wraiths appear at the target location, but Summon Wraith costs more mana.
    Locus Of Death1
    • Damage +100%
    • Wraiths Cannot Move
    Wraiths deal more damage (multiplicative with other modifiers), but are unable to move.
    Dark Scythe3
    • More Melee Attack Speed 10% per point
    Wraiths have more melee attack speed (multiplicative with other modifers).
    Echoes Inside1
    • Wraiths Summoned +3
    • Cooldown (seconds) +6
    • Mana Cost +200%
    Summon Wraith summons three additional Wraiths with each cast, but Summon Wraith also costs more mana and now has a cooldown.
    Stygian River5
    • Cooldown Recovery Speed +7% per point
    • Wraith Interval -7% per point
    Summon Wraith has a shorter cooldown, and there is a shorter delay between each Wraith being summoned.
    Army of Wraiths3
    • Wraiths Summoned +1 per point
    • Mana Cost +25% per point
    Summon Wraith summons additional Wraiths per cast, but costs more mana.
    Spectral Ambush1
    • No Delay Between Wraiths
    • Wraiths Summoned -34%
    Removes the delay between each Wraith being summoned, but fewer Wraiths are summoned per cast (rounded up).
    Haunting5
    • Health +20% per point
    Wraiths have more maximum health (multiplicative with other modifiers).
    Spirit Blood1
    • Damage From Corpses +30%
    Wraiths that are summoned nearby a corpse deal more damage (multiplicative with other modifiers). This consumes the corpse.
    Skin Rags4
    • Health From Corpse +50% per point
    Wraiths that are summoned nearby a corpse have more health (multiplicative with other modifiers).
    Flee From Death2
    • More Attack Speed 10% per point
    • More Cast Speed 10% per point
    • More Movespeed 10% per point
    Wraiths that are summoned nearby a corpse have increased attack speed, cast speed and move faster (all multiplicative with other modifiers).
    Sanguine Spirits1
    • Blood Wraith Chance From Corpse 20%
    When you consume a corpse with Summon Wraith you have a chance to summon a Blood Wraith instead.
    Reapers5
    • Necrotic Damage +4 per point
    Wraiths deal additional necrotic damage with attacks and spells.
    Wraith Bringer4
    • Summoning Cast Speed +10% per point
    • Summoning Mana Efficiency +10% per point
    Summon Wraith has increased cast speed and costs less mana.
    Fallen Reclamation2
    • Movespeed +15% per point
    Wraiths move faster.
    Flame Wraith2
    • Flame Wraith Chance +11% per point
    • Damage +15% per point
    You have a chance to instead summon a Flame Wraith, which cast fireballs. Wraiths deal more damage (multiplicative with other modifiers).
    Spirit Link1
    • More Critical Chance 20%
    • Mana Cost -> Global Crit Chance
    Wraiths have more critical strike chance (multiplicative with other modifiers), and when you cast Summon Wraith you gain increased critical strike chance equal to its mana cost for 4 seconds.
    Dawn of the Fall3
    • More Critical Chance 30% per point
    Wraiths have more critical strike chance (multiplicative with other modifiers).
    Dusk of the Living3
    • Critical Multiplier +40% per point
    Wraiths' critical strikes deal more damage.
    Necrotic Hunger3
    • Necrotic Damage +20% per point
    • Necrotic Health Leech +5% per point
    Wraiths deal more necrotic damage (multiplicative with other modifiers), and leech a portion of the necrotic damage they deal as health.
    Grave Reality2
    • Health +40% per point
    • Summoning Mana Cost +10% per point
    • Summoning Cast Speed -5% per point
    Wraiths have more maximum health (multiplicative with other modifiers), but Summon Wraith costs more mana and has reduced cast speed.
    Noxious Blades5
    • Poison Chance +20% per point
    Wraiths' melee attacks have a chance to poison enemies.
    Putrid Wraith2
    • Putrid Wraith Chance +11% per point
    • Damage +15% per point
    You have a chance to instead summon a Putrid Wraith, which Poison enemies from a distance. Wraiths deal more damage (multiplicative with other modifiers).
    Delay the End4
    • Health Decay -8% per point
    Wraiths' health decays more slowly.
    Wraith Feast3
    • Health Restored on Critical Strike 10 per point
    Your critical strikes restore health to your Wraiths.
    Serrated Scythes4
    • Bleed Chance +5% per point
    Wraiths have a chance to cause enemies to bleed.
    Spectre of Death3
    • Damned Chance on Death +5% per point
    Wraiths have a chance to apply Damned to nearby enemies on death.
    One Foot in the Grave3
    • Ward Gain +8 per point
    • Health Decay +8% per point
    Gain ward for each Wraith summoned, but their health decays more quickly.