Summon Wraith
ClassNecromancer Mastery Skill
DescriptionSummons a wraith that rapidly fades from this world, but will seek and attack your foes while it remains.
Cooldown0s
Mana cost20
Speed ScalerCast Speed
Scaling TagsMinionIntelligence
Minion TagsPhysicalMelee
Scaling
Per Point of Intelligence:
  • +3 Minion Health
  • +4% increased Minion Damage
Per Level:
  • +3 Minion Health
Non-Damaging
NameSummon Wraith
Summons
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Summon Wraith0
    Summons a wraith that rapidly fades from this world, but will seek and attack your foes while it remains.
    Locus Of Resurrection1
    • Wraiths Summoned At Target Location
    • Mana Cost +20%
    Wraiths appear at the target location, but Summon Wraith costs more mana.
    Locus Of Death1
    • Damage +100%
    • Wraiths Cannot Move
    Wraiths deal more damage (multiplicative with other modifiers), but are unable to move.
    Dark Scythe3
    • More Melee Attack Speed 10% per point
    Wraiths have more melee attack speed (multiplicative with other modifers).
    Stygian River5
    • Cooldown Recovery Speed +7% per point
    • Wraith Interval -7% per point
    Summon Wraith has a shorter cooldown, and there is a shorter delay between each Wraith being summoned.
    Army of Wraiths3
    • Wraiths Summoned +1 per point
    • Mana Cost +25% per point
    Summon Wraith summons additional Wraiths per cast, but costs more mana.
    Haunting5
    • Health +20% per point
    Wraiths have more maximum health (multiplicative with other modifiers).
    Sanguine Spirits1
    • Bleed Effect +15%
    • Bleed Duration +15%
    Bleed inflicted by Wraiths has increased effect and duration.
    Sequel of Avarice3
    • Size +10% per point
    • Damage +25% per point
    • Melee Area +25% per point
    Wraiths are larger, deal more damage (multiplicative with other modifiers), and hit a larger area with their melee attacks.
    Reapers5
    • Necrotic Damage +4 per point
    Wraiths deal additional necrotic damage with attacks and spells.
    Wraith Bringer4
    • Summoning Cast Speed +10% per point
    • Summoning Mana Efficiency +10% per point
    Summon Wraith has increased cast speed and costs less mana.
    Fallen Reclamation2
    • Movespeed +15% per point
    Wraiths move faster.
    Spirit Link1
    • Critical Strike Chance +3%
    • Mana Cost -> Global Crit Chance
    Wraiths have more additional strike chance, and when you cast Summon Wraith you gain increased critical strike chance equal to its mana cost for 4 seconds.
    Dawn of the Fall3
    • Critical Strike Chance +2% per point
    • Crit Damage Leeched as Health 2% per point
    Wraiths have additional critical strike chance and leech a portion of the damage they deal with crits as health
    Dusk of the Living3
    • Critical Multiplier +30% per point
    Wraiths' critical strikes deal more damage.
    Necrotic Hunger3
    • Necrotic Damage +20% per point
    • Necrotic Health Leech +5% per point
    Wraiths deal more necrotic damage (multiplicative with other modifiers), and leech a portion of the necrotic damage they deal as health.
    Grave Reality2
    • Health +40% per point
    • Summoning Mana Cost +10% per point
    • Summoning Cast Speed -5% per point
    Wraiths have more maximum health (multiplicative with other modifiers), but Summon Wraith costs more mana and has reduced cast speed.
    Noxious Blades5
    • Poison Chance +20% per point
    Wraiths' melee attacks have a chance to poison enemies.
    Delay the End4
    • Health Decay -13% per point
    Wraiths' health decays more slowly.
    Wraith Feast3
    • Health Restored when You Crit 20 per point
    Your critical strikes restore health to your Wraiths.
    Serrated Scythes5
    • Bleed Chance +20% per point
    Wraiths have a chance to cause enemies to bleed on hit.
    Spectre of Death3
    • Damned Chance on Death +5% per point
    Wraiths have a chance to apply Damned to nearby enemies on death.
    One Foot in the Grave3
    • Ward Gain +8 per point
    • Health Decay +8% per point
    Gain ward for each Wraith summoned, but their health decays more quickly.
    Echoes Inside1
    • Wraiths Summoned +2
    • Cooldown (seconds) +6
    • Mana Cost +200%
    Summon Wraith summons three additional Wraiths with each cast, but Summon Wraith also costs more mana and now has a cooldown.
    Spectral Ambush1
    • No Delay Between Wraiths
    • Wraiths Summoned -34%
    Removes the delay between each Wraith being summoned, but fewer Wraiths are summoned per cast (rounded up).
    Twin Spirits1
    • Wraiths do not Decay
    • Maximum Wraiths 2
    Wraiths' health no longer decays, but you are limited to only 2 wraiths.
    Flame Wraith2
    • Flame Wraith Chance +11% per point
    • Damage +15% per point
    You have a chance to instead summon a Flame Wraith, which cast fireballs. Wraiths deal more damage (multiplicative with other modifiers).
    Putrid Wraith2
    • Putrid Wraith Chance +11% per point
    • Damage +15% per point
    You have a chance to instead summon a Putrid Wraith, which Poison enemies from a distance. Wraiths deal more damage (multiplicative with other modifiers).
    Covenant of Souls2
    • Maximum Wraiths +1 per point
    You can control more Wraiths at once.