Home>Acolyte>Summon Wraith
Summon WraithSummon Wraith
ClassNecromancer Mastery Skill
DescriptionSummons a wraith that rapidly fades from this world, but will seek and attack your foes while it remains.
Cooldown
0s
Mana cost20
Speed
1.613 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.25s
Speed Multiplier: 1.1
Settle Low Priority Ratio: 50%
Scales With: Cast Speed
Scaling TagsMinionIntelligence
Minion TagsPhysicalMelee
Scaling
Per Point of Intelligence:
  • +3 Minion Health
  • +4% increased Minion Damage
Per Level:
  • +3 Minion Health
Non-Damaging
NameSummon Wraith
Summons
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Summon Wraith0
    Summons a wraith that rapidly fades from this world, but will seek and attack your foes while it remains.
    Locus Of Resurrection1
    • Wraiths Summoned At Target Location
    • Mana Cost +20%
    Wraiths appear at the target location, but Summon Wraith costs more mana.
    Locus Of Death1
    • Damage +45%
    • Melee Attack Speed +45%
    • Wraiths Cannot Move
    Wraiths deal more damage (multiplicative with other modifiers) and have increased melee attack speed, but are unable to move.
    Dark Scythe3
    • More Melee Attack Speed 10% per point
    Wraiths have more melee attack speed (multiplicative with other modifers).
    Stygian River5
    • Cooldown Recovery Speed +7% per point
    • Wraith Interval -7% per point
    Summon Wraith has a shorter cooldown, and there is a shorter delay between each Wraith being summoned.
    Army of Wraiths3
    • Wraiths Summoned +1 per point
    • Mana Cost +25% per point
    Summon Wraith summons additional Wraiths per cast, but costs more mana.
    Haunting5
    • Health +20% per point
    Wraiths have more maximum health (multiplicative with other modifiers).
    Sanguine Spirits1
    • Bleed Effect +15%
    • Bleed Duration +15%
    Bleed inflicted by Wraiths has increased effect and duration.
    Sequel of Avarice3
    • Size +10% per point
    • Melee Area +30% per point
    • Damage +60% per point
    • Health +30% per point
    Wraiths are larger, deal more damage (multiplicative with other modifiers), and hit a larger area with their melee attacks.
    Reapers5
    • Necrotic Damage +4 per point
    Wraiths deal additional necrotic damage with attacks and spells.
    Wraith Bringer4
    • Summoning Cast Speed +10% per point
    • Summoning Mana Efficiency +10% per point
    Summon Wraith has increased cast speed and costs less mana.
    Fallen Reclamation2
    • Movespeed +15% per point
    Wraiths move faster.
    Spirit Link1
    • Critical Strike Chance +3%
    • Mana Cost -> Global Crit Chance
    Wraiths have improved base critical strike chance, and when you cast Summon Wraith you gain increased critical strike chance equal to its mana cost for 4 seconds.
    Dawn of the Fall3
    • Critical Strike Chance +2% per point
    • Crit Damage Leeched as Health 2% per point
    Wraiths have additional critical strike chance and leech a portion of the damage they deal with crits as health
    Dusk of the Living3
    • Critical Multiplier +30% per point
    Wraiths' critical strikes deal more damage.
    Necrotic Hunger3
    • Necrotic Damage +20% per point
    • Necrotic Health Leech +5% per point
    Wraiths deal more necrotic damage (multiplicative with other modifiers), and leech a portion of the necrotic damage they deal as health.
    Grave Reality2
    • Health +40% per point
    • Summoning Mana Cost +10% per point
    • Summoning Cast Speed -5% per point
    Wraiths have more maximum health (multiplicative with other modifiers), but Summon Wraith costs more mana and has reduced cast speed.
    Noxious Blades5
    • Poison Penetration +10% per point
    • Melee Poison Chance +10% per point
    Wraiths' have additional posion penetration and their melee attacks have a chance to poison enemies on hit.
    Delay the End4
    • Health Decay -13% per point
    Wraiths' health decays more slowly.
    Wraith Feast3
    • Health Restored when You Crit 20 per point
    Your critical strikes restore health to your Wraiths.
    Serrated Scythes5
    • Bleed Chance +20% per point
    Wraiths have a chance to cause enemies to bleed on hit.
    Spectre of Death3
    • Damned Chance on Death +5% per point
    Wraiths have a chance to apply Damned to nearby enemies on death.
    One Foot in the Grave3
    • Ward Gain +8 per point
    • Health Decay +8% per point
    Gain ward for each Wraith summoned, but their health decays more quickly.
    Echoes Inside1
    • Wraiths Summoned +2
    • Cooldown (seconds) +6
    • Mana Cost +200%
    Summon Wraith summons additional Wraiths with each cast, but Summon Wraith also costs more mana and now has a cooldown.
    Spectral Ambush1
    • No Delay Between Wraiths
    • Wraiths Summoned -34%
    Removes the delay between each Wraith being summoned, but fewer Wraiths are summoned per cast (rounded up).
    Twin Spirits1
    • Wraiths do not Decay
    • Maximum Wraiths 2
    Wraiths' health no longer decays, but you are limited to only 2 wraiths.
    Flame Wraith2
    • Flame Wraith Chance +11% per point
    • Damage +5% per point
    You have a chance to instead summon a Flame Wraith, which casts fireballs. Additionally all Wraiths deal more damage (multiplicative with other modifiers).
    Putrid Wraith2
    • Putrid Wraith Chance +11% per point
    • Damage +5% per point
    You have a chance to instead summon a Putrid Wraith, which Poisons enemies from a distance. Additionally all Wraiths deal more damage (multiplicative with other modifiers).
    Covenant of Souls2
    • Maximum Wraiths +1 per point
    You can control more Wraiths at once.
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