Implicits
- +170 Armor
- +(27% to 70%) of Mana Spent Gained as Ward
- +(70 to 127) Ward Decay Threshold
Modifiers
- +(1 to 3) to Runic Invocation
- +(18% to 36%) more Damage while using a Wand for Invocations with Heo as their first Rune
- +(18% to 36%) more Damage while using a Staff for Invocations with Gon as their first Rune
- +(18% to 36%) more Damage while using a Sceptre for Invocations with Rah as their first Rune
- +3% more Damage per Strength for Invocations with Heo as their second Rune
- +3% more Damage per Dexterity for Invocations with Gon as their second Rune
- +3% more Damage per Attunement for Invocations with Rah as their second Rune
Runic Invocation{Passive:} Whenever you directly use an elemental skill, gain 1 {Rune} of the corresponding element. For channelled skills you gain 1 rune per second instead.
{Active:} Consume all of your active {Runes} to cast a unique {Invocation} based on the combination and order of runes consumed.
The last {Rune} in the sequence determines the damage type.
Casting a fire skill grants a {Rah Rune}.
Casting a lightning skill grants a {Gon Rune}.
Casting a cold skill grants a {Heo Rune}.
Scaling Tags: Lightning, Cold, Fire, Spell, Intelligence
Discard freely the paths not taken. They are only distractions from deeper knowledge.
Acquired from
Random Drop
Reroll Chance: 0%
common
Rune of Ascendance
Item: Any Body Armor
6.35%
Cocooned Item
Cocooned Body Armor
7.33%
Monolith: "Unique or Set Body Armour" node
Timeline: Blood, Frost, and Death
6.35%
Prophecy: Unique Body Armor
Faction: Circle of Fortune
7.33%
Prophecy: Unique Armor
Faction: Circle of Fortune
1.12%
Prophecy: Unique Equipment
Faction: Circle of Fortune
0.49%