
Implicits
- +170 Armor
- +(27% to 70%) of Mana Spent Gained as Ward
- +(70 to 127) Ward Decay Threshold
Modifiers
- +(1 to 3) to Runic Invocation
- +(18% to 36%) more Damage while using a Wand for Invocations with Heo as their first Rune
- +(18% to 36%) more Damage while using a Staff for Invocations with Gon as their first Rune
- +(18% to 36%) more Damage while using a Sceptre for Invocations with Rah as their first Rune
- +3% more Damage per Strength for Invocations with Heo as their second Rune
- +3% more Damage per Dexterity for Invocations with Gon as their second Rune
- +3% more Damage per Attunement for Invocations with Rah as their second Rune
Passive: Whenever you directly use an elemental skill, gain 1 Rune of the corresponding element. For channelled skills you gain 1 rune per second instead.
Active: Consume all of your active Runes to cast a unique Invocation based on the combination and order of runes consumed.
The last Rune in the sequence determines the damage type.
Casting a fire skill grants a Rah Rune. Casting a lightning skill grants a Gon Rune. Casting a cold skill grants a Heo Rune.
Scaling Tags: Lightning, Cold, Fire, Spell, Intelligence
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