Reowyn's Fortress
Unique Travelling Staff Range 2.6
Base Attack Rate 0.92
Requires: Level 24
Implicits
- +16 Melee Damage
- +(3 to 5) Spell Damage
- -3 Spell Mana Cost
Modifiers
- +(3 to 6) to All Attributes
- +(1 to 3) to Runic Invocation
- +(12 to 18) Spell Damage per Active Rune
- +(30 to 36) Armor per Rah Rune
- +(48 to 54) Dodge Rating per Heo Rune
- +(12 to 18) Ward per Second per Gon Rune
- +1 Spell Damage with Runic Invocation per 10 Armor, Dodge Rating, or Ward, whichever is lowest
Runic Invocation{Passive:} Whenever you directly use an elemental skill, gain 1 {Rune} of the corresponding element. For channelled skills you gain 1 rune per second instead.
{Active:} Consume all of your active {Runes} to cast a unique {Invocation} based on the combination and order of runes consumed.
The last {Rune} in the sequence determines the damage type.
Casting a fire skill grants a {Rah Rune}.
Casting a lightning skill grants a {Gon Rune}.
Casting a cold skill grants a {Heo Rune}.
Scaling Tags: Lightning, Cold, Fire, Spell, Intelligence
"I have long travelled the north, Aergon. I have seen the great stone ruins at Reimhaven and Kolheim and I have seen the frozen blood of their ancient defenders. No tower can stand forever and those walls shall not avail you when the flames descends. You must strike first." - Reowyn's last letter to the mages of Oerden's Watch.
Acquired from
Random Drop
Reroll Chance: 0%
common
Rune of Ascendance
Item: Any Two-Handed Staff
11.56%
Cocooned Item
Cocooned Two-Handed Staff
14.6%
Monolith: "Unique or Set Staff or Sceptre" node
Timeline: The Stolen Lance
7.56%
Prophecy: Unique Two-Handed Staff
Faction: Circle of Fortune
14.6%
Prophecy: Unique Melee Weapon
Faction: Circle of Fortune
1.55%
Prophecy: Unique Weapon
Faction: Circle of Fortune
1.36%