Imperial Guard | |
Description | Blocks hits from Distant Enemies |
Type | Normal |
Rarity Chance | Common: 75% Magic: 25% Rare: 0% |
Base Level | 28 |
Base Exp | 60 |
Health Drain | No |
Spawns in Campaign | Yes |
Spawns in Arena | No |
Spawns in Monolith | Yes |
Spawns in Dungeon | Yes |
Campaign Zones | |
Monolith Timelines | |
Dungeons | |
Stats | +30% more Damage +25% more Attack Speed +20% more Movement Speed +100% Block Chance Against Distant Enemies 95% less Damage Taken on Block |
Skills
Melee Attack | |||||||||||||
Speed | 0.833 per second (if no cooldown) Use Duration: 1.2s Use Delay: 0.56s Speed Multiplier: 1 Settle Low Priority Ratio: 80% Scales With: Attack Speed | ||||||||||||
Cooldown | No cooldown | ||||||||||||
Min Range | 0 | ||||||||||||
Engage Range | 0.6 | ||||||||||||
Pursuit Range | 40 | ||||||||||||
Increased Damage | 120% | ||||||||||||
Increased Radius | 10% | ||||||||||||
Added Range | 10% | ||||||||||||
Damage |
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