Imperial Guard | |
Description | Blocks hits from Distant Enemies |
Difficulty | Normal |
Types | Undead |
Tags | PhysicalMelee |
Rarity Chance | Common: 87.5% Magic: 12.5% Rare: 0% |
Base Level | 25 |
Experience | Campaign Common: 50 (0.8 favor) Magic: 75 (1.2 favor) Level 100 Common: 676 (0.9 favor) Magic: 1,014 (1.4 favor) |
Health | Campaign Common: 852 Magic: 1,832 Level 100 Common: 3,112(100 Corruption = 4,979) Magic: 6,691(100 Corruption = 10,706) |
Damage Modifier (More Damage %) | Campaign Common: 3% Magic: 64% Level 100 Common: 256%(100 Corruption = 469%) Magic: 469%(100 Corruption = 811%) |
Ward | No Ward |
Spawns in Campaign | Yes |
Spawns in Arena | No |
Spawns in Monolith | Yes |
Spawns in Dungeon | Yes |
Zones |
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Monolith Timelines | |
Stats | +10% more Damage +25% more Attack Speed +10% more Movement Speed +100% Block Chance Against Distant Enemies 95% less Damage Taken on Block |