Imperial Guard | |
Description | Blocks hits from Distant Enemies |
Difficulty | Normal |
Types | Undead |
Tags | PhysicalMelee |
Rarity Chance | Common: 75% Magic: 25% Rare: 0% |
Base Level | 25 |
Base Exp | 50 |
Base Health | Campaign Common: 845 Magic: 1,732 Rare: 2,158 Level 100 Common: 2,825(100 Corruption = 4,520) Magic: 5,791(100 Corruption = 9,265) Rare: 8,935(100 Corruption = 14,296) |
Spawns in Campaign | Yes |
Spawns in Arena | No |
Spawns in Monolith | Yes |
Spawns in Dungeon | Yes |
Zones | |
Monolith Timelines | |
Stats | +10% more Damage +25% more Attack Speed +10% more Movement Speed +100% Block Chance Against Distant Enemies 95% less Damage Taken on Block |
Melee Attack | |||||||||||||
Speed | 0.833 per second (if no cooldown) Use Duration: 1.2s Use Delay: 0.7s Speed Multiplier: 1 Settle Low Priority Ratio: 80% Scales With: Attack Speed | ||||||||||||
Cooldown | No cooldown | ||||||||||||
Range | 0 - 1.5 | ||||||||||||
Engage Range | 1 | ||||||||||||
Pursuit Range | 40 | ||||||||||||
Increased Damage | 120% | ||||||||||||
Increased Radius | 10% | ||||||||||||
Added Range | 10% | ||||||||||||
Damage |
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