Home>Monolith of Fate Timelines>Fall of the Outcasts
Difficulties
Level58
Requirements-
Min Corruption0
Max Corruption50
Max Stability500
Blessings (slots 2 & 3)
(drop chance)
Pride of RebellionPride of Rebellion
30% to 50% Increased Grand Idol Drop Rate
Sight of the OutcastsSight of the Outcasts
30% to 50% Increased Large Idol Drop Rate
Curse of FleshCurse of Flesh
30% to 50% Increased Huge Idol Drop Rate
Favor of SoulsFavor of Souls
30% to 50% Increased Ornate Idol Drop Rate
Mark of AgonyMark of Agony
30% to 50% Increased Adorned Idol Drop Rate
Memory of the LivingMemory of the Living
10% to 15% Increased Glyph Drop Rate
Sign of TormentSign of Torment
10% to 15% Increased Rune Drop Rate
Blessings (any slot)
(drop chance)
Winds of FortuneWinds of Fortune
10% to 15% Increased Unique Drop Rate
Strength of MindStrength of Mind
4% to 6% Increased Experience
Scales of GreedScales of Greed
25% to 40% Increased Gold Drop Rate
Level100
RequirementsFinish level 90 timelines
Min Corruption100
Max Corruption-
Max Stability1600
Blessings (slots 2 & 3)
(drop chance)
Grand Pride of RebellionGrand Pride of Rebellion
51% to 100% Increased Grand Idol Drop Rate
Grand Sight of the OutcastsGrand Sight of the Outcasts
51% to 100% Increased Large Idol Drop Rate
Grand Curse of FleshGrand Curse of Flesh
51% to 100% Increased Huge Idol Drop Rate
Grand Favor of SoulsGrand Favor of Souls
51% to 100% Increased Ornate Idol Drop Rate
Grand Mark of AgonyGrand Mark of Agony
51% to 100% Increased Adorned Idol Drop Rate
Grand Memory of the LivingGrand Memory of the Living
16% to 25% Increased Glyph Drop Rate
Grand Sign of TormentGrand Sign of Torment
16% to 25% Increased Rune Drop Rate
Blessings (any slot)
(drop chance)
Grand Winds of FortuneGrand Winds of Fortune
16% to 22% Increased Unique Drop Rate
Grand Strength of MindGrand Strength of Mind
7% to 10% Increased Experience
Grand Scales of GreedGrand Scales of Greed
45% to 70% Increased Gold Drop Rate
Boss Fight & Loot
The Abomination(Damage Types: Physical, Necrotic, Fire)
Woven Flesh
Body Armour
Unique Gladiator Armor
Implicits
  • +220 Armor
Modifiers
  • +(2% to 4%) increased Health
  • +(2% to 4%) of Overkill Damage Leeched as Health
  • +(20% to 40%) increased Damage Leeched as Health
  • 20% to 40% Increased Leech Rate
  • +100% Critical Strike Avoidance
The pinnacle of necromancy is to weave undead flesh into any form you desire.
Dropped By:
The Abomination (common, 50% chance)Requires Level 51
Ribbons of Blood
Ring
Unique Ruby Ring
Implicits
  • +(28% to 45%) Fire Resistance
  • +(28% to 45%) increased Fire Damage
Modifiers
  • +(7% to 10%) increased Health
  • +(2% to 4%) of Minion Melee Damage Leeched as Health on Hit
  • 20% to 40% Minion Increased Leech Rate
  • +(4 to 7) Melee Physical Damage for Minions
  • Your Minions cannot be Crit
The congealing liquid grips tight around your finger, the memories of its vessels passing into those that you summon.
Dropped By:
The Abomination (common, 50% chance)Requires Level 53
Flayer's Pride
Shield
Unique Rotskin Round Shield
Implicits
  • +20% Block Chance
  • +(200 to 600) Block Effectiveness
Modifiers
  • 13% less Physical Damage Taken on Block
  • 13% less Physical Damage Over Time Taken
  • +(65% to 91%) Chance to Bleed on Hit
  • 26% to 39% Increased Bleed Effect
  • 26 to 39 Health Gain on Kill
  • +13 Intelligence
  • 65% to 91% Reduced Health Cost of Spells
The obscene angles at which the patches of undead skin are arranged belies the unsettling precision required to produce such a steady stream of blood. A treasured implement for any Hemomancer.
Dropped By:
The Abomination (rare)Requires Level 65
Strands of Souls
Belt
Unique Leather Belt
Implicits
  • +4 Potion Slots
Modifiers
  • 180 to 320 Ward Gained on Potion Use
  • +(70% to 180%) of Mana Spent Gained as Ward
  • +(30% to 70%) Ward Retention
  • 18 to 30 Ward Gain on Kill
  • +(7 to 18) Ward per Second
It is unseemly to wear the heads of your foes upon your belt like a common witch or wengari, and what is the point if the eyes can no longer see and the brains can no longer think. No, a necromancer should wear the souls of those they have conquered, a repository of sentient energy ready to consume.
Dropped By:
The Abomination (rare, empowered only)Requires Level 82
Modifiers
Name
Inc Rarity
Inc XP
Description
All Resistances 10%5%enemies have +25% to all resistances.
Armour Shred 18%10%enemies have a 35% chance to shred armour on hit
Auto Heal Self 10%6%enemies heal if they have not been damaged recently
Crit Avoidance and Inc Health 10%6%enemies have 35% critical strike avoidance and 15% increased health
Damage And Crit 15%10%enemies deal 12% increased damage and have 200% increased critical strike chance
Damage And Movespeed 15%10%enemies have 15% increased movement speed and damage
Damage On High Health 12%8%High health enemies deal 25% increased damage
Dodge 15%5%enemies have a chance to dodge
DR On High Health 10%8%High health enemies take 25% less damage
Endurance 12%8%Enemies have 30% Endurance
Enrages 40%40%enemies enrage at half health
Focused 15%10%enemies have 25% increased health and focus on attacking players
Gains Frenzy And Haste When Hit18%5%enemies gain Frenzy and Haste when hit
Glancing Blow 15%5%enemies have a 50% chance to receive a Glancing Blow when hit
Inc Damage 15%10%enemies deal 20% increased damage
Inc Damage And Health 25%15%enemies have 18% increased health and damage
Inc Health 8%12%enemies have 30% increased health
Inc Physical Damage 15%5%enemies deal 25% increased physical damage
Mark For Death 5%10%enemies have a 40% chance to apply Mark for Death on hit
Rare Crit Until Approached 12%8%Rare enemies have high speed and crit chance until approached
Rare Inc Damage And Health 10%10%Rare enemies have 35% increased health and damage
Slow Chance 8%12%enemies have a 18% chance to slow on hit
Undead Enemy Damage 12%12%Undead enemies have 20% increased damage and health
Exclusive Echo Rewards
Quests
Quest #Quest 1
ZoneThe Ransacked Camp
descriptionIn this timeline, the Immortal Empire secures a decisive victory over the living Outcasts to quell the rebellion. Return to the remains of the Outcast Camp to find any survivors.
Stability (normal)80
Stability (empowered)200
Quest #Quest 2
ZoneMaj'Elka Streets
descriptionIn this timeline, the Immortal Empire secures a decisive victory over the living Outcasts to quell the rebellion. The final stand takes place in Maj’elka between the living and the undead. Fight for the survival of the living.
Stability (normal)160
Stability (empowered)400
Quest #Quest 3
ZoneThe Altar of Flesh
descriptionIn this timeline, the Immortal Empire secures a decisive victory over the living Outcasts to quell the rebellion. Their bodies are going to be used to create an abomination for further research into immortality. Rescue the captured Outcasts before it is too late.
Stability (normal)240
Stability (empowered)800
Zones & Enemies
ZonesArid Wastes, Barren Slums, Bleak Steppe, Bloodworks, Canyon Stronghold, Defiled Valley, Desert Canyons, Fallen Harbour, Festering Sewers, Forlorn Streets, Frozen Sea, Harvested Titan, Imperial Metropolis, Imperial Warcamp, Jagged Outskirts, Mudflats, Necropolis Caverns, Necropolis Streets, Ritual Lake, Rotting Fortress, Sandswept Temple, Serpentine Desert, Sinking City, Snowbound City, Snowbound Graves, Twisted Mire, Waste Pools
Arena ZonesDesert Arena, Rustlands Arena, Sanctuary Arena, Woodland Arena
Common EnemiesBitterwing, Black Wolf, Blood Asp, Bone Cairn, Bone Pyre, Bone Scavenger, Bone Sculptor, Cave Bear, Cave Lurker, Cave Scorpion, Chitid, Crabling, Crimson Scorpion, Crockroach, Decaying Spriggan, Deep Chyrean, Desecrated Flesh, Desert Skullen, Desiccated Corpse, Drowned Raven, Drowned Raven, Dune Wraith, Dusk Spider, Eber, Fallen Osprix, Fallen Osprix, Frail Harvester, Frostmaw, Giant Rat, Giant Scorpion, Gulamander, Headless Dreg, Highland Bear, Ice Elemental, Immortal Eye, Immortal Firebrand, Immortal Overseer, Imperial Arbalest, Imperial Assassin, Imperial Deadeye, Imperial Guard, Imperial Halberdier, Imperial Hoplite, Imperial Mariner, Imperial Navigator, Imperial Necromancer, Imperial Scholar, Imperial Scout, Imperial Sentry, Imperial Shadow, Imperial Watcher, Jahith Bear, Jewelled Skuttler, Jewelled Weaver, Lake Beetle, Lithrac, Loctis, Magma Gorn, Marsh Beetle, Mummified Nagasa, Necropolis Wretch, Occultist, Phrax, Profane Flesh, Quill Hog, Rime Giant, Rotfly, Rotting Hound, Ruin Skuttler, Rustland Stalker, Sacred Bloom, Sand Scorpion, Scavenger Mimic, Sewer Dweller, Shell Hound, Skullen, Skullen Chucker, Skullen Pyromancer, Skullen Shaman, Slaughtered Thrall, Sleet Weaver, Smoldering Lithrac, Soul Binder, Starving Myrcfoot, Storm Remnant, Storm Wisp, Storm Wraith, Swamp Fiend, Transfusion Casket, Tundra Stalker, Ulatri Scavenger, Undead Hydra, Undead Wengari, Venom Weaver, Vine Crawler, Volatile 'Maw, Volatile 'Maw, Waste Maggot, Winged Carrion, Winternid, Wisp, Wraith Binder, Zerrick's Hand, Zombie Hound
Rare EnemiesBlood Gorgon, Bolroth, Giant Crab, Gorgon, Ice Goliath, Marsh Beetle Queen, Mortal Hunter, Soul Cage, Soul Warden, Storm Cage, Storm Crawler, The Stygian Warden, Titan Leech, War Tomb
Very Rare EnemiesNone
BossesAdmiral Harton, Argolos The Blessed, Bone Furnace, Crystal Lotus, Flame Guard Sulla, Headhunter Lavian, Inquisitor Captain Nerva, Oracle of the Black Sun, Orchirian The Rampant, Praetor Taranis, Praetor Vul'arta, Primeval Dragon, Siege Captain Caliga, Sirenis the Accuser, Spreading Frost, Spymaster Zerrick, Storm Cage, The Stygian Warden, Thunder Dragon
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