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Fall of the Outcasts

Difficulties
Level58
Requirements-
Min Corruption0
Max Corruption50
Max Stability400
Blessings (slot 1)
Blessings (slots 2 & 3)
Pride of Rebellion
30% to 50% Increased Grand Idol Drop Rate
Sight of the Outcasts
30% to 50% Increased Large Idol Drop Rate
Curse of Flesh
30% to 50% Increased Huge Idol Drop Rate
Favor of Souls
30% to 50% Increased Ornate Idol Drop Rate
Mark of Agony
30% to 50% Increased Adorned Idol Drop Rate
Memory of the Living
10% to 15% Increased Glyph Drop Rate
Sign of Torment
10% to 15% Increased Rune Drop Rate
Blessings (any slot)
Winds of Fortune
10% to 15% Increased Unique Drop Rate
Strength of Mind
4% to 6% Increased Experience
Scales of Greed
25% to 40% Increased Gold Drop Rate
Level100
RequirementsFinish level 90 timelines
Min Corruption100
Max Corruption-
Max Stability1500
Blessings (slot 1)
Blessings (slots 2 & 3)
Grand Pride of Rebellion
51% to 100% Increased Grand Idol Drop Rate
Grand Sight of the Outcasts
51% to 100% Increased Large Idol Drop Rate
Grand Curse of Flesh
51% to 100% Increased Huge Idol Drop Rate
Grand Favor of Souls
51% to 100% Increased Ornate Idol Drop Rate
Grand Mark of Agony
51% to 100% Increased Adorned Idol Drop Rate
Grand Memory of the Living
16% to 25% Increased Glyph Drop Rate
Grand Sign of Torment
16% to 25% Increased Rune Drop Rate
Blessings (any slot)
Grand Winds of Fortune
16% to 22% Increased Unique Drop Rate
Grand Strength of Mind
7% to 10% Increased Experience
Grand Scales of Greed
45% to 70% Increased Gold Drop Rate
Boss Fight & Loot
The Abomination(Damage Types: Physical, Necrotic, Fire)
Woven Flesh
Body Armour
Unique Gladiator Armor
Implicits
  • +220 Armor
Modifiers
  • +(2% to 4%) increased Health
  • +(2% to 4%) of Overkill Damage Leeched as Health
  • +(20% to 40%) increased Damage Leeched as Health
  • 20% to 40% Increased Leech Rate
  • +100% Critical Strike Avoidance
The pinnacle of necromancy is to weave undead flesh into any form you desire.
Dropped By:
The Abomination (common, 50% chance)Requires Level 51
Ribbons of Blood
Ring
Unique Ruby Ring
Implicits
  • +(28% to 45%) Fire Resistance
  • +(28% to 45%) increased Fire Damage
Modifiers
  • +(7% to 10%) increased Health
  • +(2% to 4%) of Minion Melee Damage Leeched as Health on Hit
  • 20% to 40% Minion Increased Leech Rate
  • +(4 to 7) Melee Physical Damage for Minions
  • Your Minions cannot be Crit
The congealing liquid grips tight around your finger, the memories of its vessels passing into those that you summon.
Dropped By:
The Abomination (common, 50% chance)Requires Level 53
Flayer's Pride
Shield
Unique Rotskin Round Shield
Implicits
  • +20% Block Chance
  • +(200 to 600) Block Effectiveness
Modifiers
  • 13% less Physical Damage Taken on Block
  • 13% less Physical Damage Over Time Taken
  • +(65% to 91%) Chance to Bleed on Hit
  • 26% to 39% Increased Bleed Effect
  • 26 to 39 Health Gain on Kill
  • +13 Intelligence
  • 65% to 91% Reduced Health Cost of Spells
The obscene angles at which the patches of undead skin are arranged belies the unsettling precision required to produce such a steady stream of blood. A treasured implement for any Hemomancer.
Dropped By:
The Abomination (rare)Requires Level 65
Strands of Souls
Belt
Unique Leather Belt
Implicits
  • +4 Potion Slots
Modifiers
  • 180 to 320 Ward Gained on Potion Use
  • +100% of Mana Spent Gained as Ward
  • +(30% to 70%) Ward Retention
  • 5 to 10 Ward Gain on Kill
  • +(7 to 12) Ward per Second
It is unseemly to wear the heads of your foes upon your belt like a common witch or wengari, and what is the point if the eyes can no longer see and the brains can no longer think. No, a necromancer should wear the souls of those they have conquered, a repository of sentient energy ready to consume.
Dropped By:
The Abomination (rare, empowered only)Requires Level 82
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Exclusive Echo Rewards
Quests
Quest #Quest 1
ZoneThe Ransacked Camp
descriptionIn this timeline, the Immortal Empire secures a decisive victory over the living Outcasts to quell the rebellion. Return to the remains of the Outcast Camp to find any survivors.
Stability (normal)50
Stability (empowered)150
Quest #Quest 2
ZoneMaj'Elka Streets
descriptionIn this timeline, the Immortal Empire secures a decisive victory over the living Outcasts to quell the rebellion. The final stand takes place in Majā€™elka between the living and the undead. Fight for the survival of the living.
Stability (normal)120
Stability (empowered)400
Quest #Quest 3
ZoneThe Altar of Flesh
descriptionIn this timeline, the Immortal Empire secures a decisive victory over the living Outcasts to quell the rebellion. Their bodies are going to be used to create an abomination for further research into immortality. Rescue the captured Outcasts before it is too late.
Stability (normal)250
Stability (empowered)750
Modifiers
ModifierMin EchoesMax Echoes
enemies have +15% to all resistances.0-
enemies have a 70% chance to shred armour on hit0-
enemies heal if they have not been damaged recently0-
enemies have 20% critical strike avoidance and 20% increased health0-
enemies have +25% critical strike chance0-
enemies deal 12% increased damage and have 100% increased critical strike chance0-
enemies have 15% increased movement speed and damage0-
enemies have a chance to dodge8-
enemies enrage at half health4-
enemies have 25% increased health and focus on attacking players4-
enemies gain Frenzy and Haste when hit0-
enemies have a 35% chance to receive a Glancing Blow when hit0-
enemies have 25% increased health and damage0-
enemies deal 25% increased damage0-
enemies have 30% increased health0-
enemies deal 50% increased physical damage4-
enemies have a 25% chance to apply Mark for Death on hit0-
Rare enemies have 40% increased cooldown recovery speed0-
Rare enemies have high speed and crit chance until approached0-
Rare enemies have 60% increased health and damage0-
Rare enemies regenerate health0-
enemies have a 12% chance to slow on hit6-
Undead enemies have 25% increased damage and health010
High health enemies deal 30% increased damage0-
High health enemies take 25% less damage0-
Enemies have 30% Endurance0-
Zones & Enemies
ZonesArid Wastes, Canyon Stronghold, Defiled Valley, Desert Canyons, Fallen Harbour, Festering Sewers, Forlorn Streets, Harvested Titan, Imperial Warcamp, Jagged Outskirts, Majasan Slums, Necropolis Caverns, Necropolis Streets, Rotting Fortress, Serpentine Desert, Twisted Mire, Waste Pools
Arena ZonesDesert Arena, Rustlands Arena, Sanctuary Arena, Woodland Arena
Common EnemiesAvian Chimera, Aviline Chimera, Bitterwing, Blood Chimera, Blood Scorpion, Bone Cairn, Caprine Chimera, Cave Bear, Cave Lurker, Cave Scorpion, Chitid, Congealed Sludge, Decaying Spriggan, Deep Chyrean, Desecrated Flesh, Desert Skullen, Dusk Spider, Eber, Fallen Osprix, Feline Chimera, Flame Remnant, Frostmaw, Ghost Fly, Giant Crab, Giant Rat, Giant Scorpion, Gulamander, Headless Dreg, Highland Bear, Hiveless Phrax, Ice Elemental, Immortal Eye, Immortal Overseer, Imperial Arbalest, Imperial Assassin, Imperial Guard, Imperial Halberdier, Imperial Hoplite, Imperial Necromancer, Imperial Scout, Imperial Sentry, Imperial Shadow, Imperial Watcher, Jahith Bear, Jewelled Skuttler, Jewelled Weaver, Lake Beetle, Lithrac, Magma Gorn, Marsh Beetle, Moss Troll, Mountain Raven, Mud Harvester, Necromancer's Crow, Necropolis Scavenger, Occultist, Phrax, Profane Flesh, Ravenous Draal, Rime Giant, Ruin Skuttler, Rustland Stalker, Sapphiral, Shell Hound, Skullen, Skullen Chucker, Skullen Pyromancer, Skullen Shaman, Slaughtered Thrall, Sleet Weaver, Smoldering Lithrac, Starving Myrcfoot, Storm Remnant, Storm Wisp, Tundra Stalker, Ulatri Scavenger, Umber Wolf, Venom Weaver, Voidform, Volatile 'Maw, Waste Maggot, Winged Carrion, Winternid, Wisp, Wraith Binder
Rare EnemiesGiant Crab, Gorgon, Ice Goliath, Marsh Beetle Queen, Soul Cage, Soul Warden, Storm Crawler
Very Rare Enemies
BossesAdmiral Harton, Argolos The Blessed, Flame Guard Sulla, Orchirian The Rampant, Primeval Dragon, Siege Captain Caliga, Spreading Frost, Spymaster Zerrick