Blood, Frost, and Death
Difficulties
Level | 70 | ||||||||||||||||||||||||
Requirements | The Stolen Lance | ||||||||||||||||||||||||
Min Corruption | 0 | ||||||||||||||||||||||||
Max Corruption | 50 | ||||||||||||||||||||||||
Max Stability | 600 | ||||||||||||||||||||||||
Blessings (slot 1) | |||||||||||||||||||||||||
Blessings (slots 2 & 3) | |||||||||||||||||||||||||
Blessings (any slot) |
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Level | 100 | ||||||||||||||||||||||||
Requirements | Finish level 90 timelines | ||||||||||||||||||||||||
Min Corruption | 100 | ||||||||||||||||||||||||
Max Corruption | - | ||||||||||||||||||||||||
Max Stability | 1600 | ||||||||||||||||||||||||
Blessings (slot 1) | |||||||||||||||||||||||||
Blessings (slots 2 & 3) | |||||||||||||||||||||||||
Blessings (any slot) |
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Boss Fight & Loot
Formosus the Undying(Damage Types: Physical, Necrotic, Cold)

Frozen Eyes of Formosus
Amulet
Unique Brass AmuletImplicits
- +(5% to 15%) increased Cast Speed
Modifiers
- +(4 to 8) Spell Necrotic Damage
- +(50% to 80%) Freeze Rate Per Stack of Chill
- +(150% to 300%) Minion Freeze Rate Per Stack of Chill
- +(25% to 40%) Chance to Chill on Hit
- (70 to 120)% increased Minion Cold Damage
The eyes still stare out, transfixed with longing for the power their owner sought.
Dropped By:
Formosus the Undying (common, 50% chance)Requires Level 70
Last Steps of the Living
Boots
Unique Arcane BootsImplicits
- +8 Armor
- +(15% to 18%) increased Movement Speed
- +(10% to 15%) Ward Retention
Modifiers
- +(11% to 15%) of Current Health Lost per second
- +(11% to 15%) of Missing Health gained as Ward per second
- +(300% to 400%) Freeze Rate Multiplier while at Low Health
- You are Chilled every 3 seconds
- +(30% to 36%) increased Movement Speed
Step out of the cold, out of the mortal realm, and take your place among the empire.
Dropped By:
Formosus the Undying (common, 50% chance)Requires Level 63
Frostbite Shackles
Gloves
Unique Iron GauntletsImplicits
- +36 Armor
Modifiers
- +(103% to 143%) Chance to apply Frostbite on Hit
- 23% to 33% Increased Frostbite Duration
- +(143% to 183%) Freeze Rate Multiplier
- 13 to 23 Ward Gain on Cull
- +1% Ward Retention per 1% uncapped Cold Resistance
All the advances and discoveries of this great empire, yet even in death we remain frozen in place, shackled to this mortal plane.
Dropped By:
Formosus the Undying (rare)Requires Level 74
Eulogy of Blood
One-Handed Axe
Unique Soul HarvesterRange 1.9
Base Attack Rate 1.09
Implicits
- +46 Melee Necrotic Damage
- +(100% to 166%) increased Melee Necrotic Damage
- +(100% to 166%) increased Minion Necrotic Damage
Modifiers
- +(30 to 40) Melee Cold Damage
- +(10 to 16) Minion Melee Cold Damage
- +100% Chance to Bleed on Melee Hit
- 30% to 40% Increased Bleed Duration
- 30% to 40% Chance to Cast Rip Blood at 5 nearby targets on Melee Hit (3 second cooldown)
- +(13 to 20) Health Gained from Rip Blood

Rips blood out of a target enemy dealing physical damage to it. An orb of the blood is drawn back to you, restoring 10 health when it reaches you.
Base Damage: 15 Physical
Scaling Tags: Physical, Spell, Intelligence
Only the whispers of ghosts can be heard among the stillness of the crimson tundra.
Dropped By:
Formosus the Undying (rare, empowered only)Requires Level 83
Lich's Scorn
Off-Hand Catalyst
Set Crystal SkullImplicits
- +(10 to 16) Intelligence
- +(3% to 6%) Spell Critical Strike Chance
- +(12% to 18%) Ward Retention
Modifiers
- Dread Shade is Converted to Cold
- +(9% to 13%) Frostbite Chance for Minions affected by Dread Shade
- +(93% to 153%) Freeze Rate Multiplier for Minions affected by Dread Shade
- +(5 to 13) Cold Damage with Spells and Attacks per Attached Infernal Shade for Minions affected by Dread Shade
- +1% Cold Penetration for Minions affected by Dread Shade per Intelligence
Set Modifiers
- 2 Set:+4 Maximum Shades
Dropped By:
Formosus the Undying Requires Level 63Exclusive Echo Rewards
Quests
Quest # | Quest 1 |
Zone | Wengari Battleground |
description | In this timeline, the Immortal Empire advances into the north to recruit Wengari to their efforts. Two tribes of Wengari are split as they struggle to survive against the Immortal Empire's attacks. Choose an ally and turn the tide against the empire. |
Stability (normal) | 50 |
Stability (empowered) | 150 |
Quest # | Quest 2 |
Zone | Occupied Heoborea |
description | In this timeline, the Immortal Empire advances into the north to recruit Wengari to their efforts. The two Wengari clans are split, one side falling in with the Empire, the other resisting. Undead Wengari ravage Heoborea. Protect the city and save its remaining inhabitants. |
Stability (normal) | 200 |
Stability (empowered) | 450 |
Quest # | Quest 3 |
Zone | The Lair of Formosus |
description | In this timeline, the Immortal Empire advances into the north to recruit Wengari to their efforts. The two Wengari clans are split, one side falling in with the Empire, the other resisting. Descend into the heart of Formosus’ Lair and rescue the living Wengari. |
Stability (normal) | 400 |
Stability (empowered) | 800 |
Modifiers
Modifier | Min Echoes | Max Echoes |
---|---|---|
enemies have +15% to all resistances. | 0 | - |
enemies have a 70% chance to shred armour on hit | 0 | - |
enemies have 20% critical strike avoidance and 20% increased health | 0 | - |
enemies have +25% critical strike chance | 0 | - |
enemies deal 12% increased damage and have 100% increased critical strike chance | 0 | - |
enemies are Deadly if they have not been damaged recently | 0 | - |
enemies have 15% increased movement speed and damage | 0 | - |
enemies have 25% increased health and focus on attacking players | 0 | - |
enemies gain Frenzy and Haste when hit | 0 | - |
enemies have a 35% chance to receive a Glancing Blow when hit | 0 | - |
enemies have 25% increased health and damage | 0 | - |
enemies deal 25% increased damage | 0 | - |
enemies have 30% increased health | 0 | - |
enemies deal 50% increased physical damage | 0 | - |
enemies have a 25% chance to apply Mark for Death on hit | 0 | - |
Rare enemies have 40% increased cooldown recovery speed | 0 | - |
Rare enemies have high speed and crit chance until approached | 0 | - |
Rare enemies have 60% increased health and damage | 0 | - |
Rare enemies regenerate health | 0 | - |
enemies have a 15% chance to chill on hit | 0 | - |
enemies have a 12% chance to slow on hit | 0 | - |
Undead enemies have 25% increased damage and health | 0 | - |
enemies have a chance to dodge | 0 | - |
High health enemies deal 30% increased damage | 0 | - |
High health enemies take 25% less damage | 0 | - |
Enemies have 30% Endurance | 0 | - |
Zones & Enemies