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Blood, Frost, and Death

Difficulties
Level75
Mod Effect Multiplier100%
RequirementsThe Stolen Lance
Blessings (slot 1)
Blessings (slots 2 & 3)
Blessings (any slot)
Cruelty of Formosus30% to 60% Increased Wand Drop Rate
Savior of the North30% to 60% Increased Sceptre Drop Rate
Chill of Death30% to 60% Increased Two-Handed Staff Drop Rate
Enmity of the Clans30% to 60% Increased One-Handed Sword Drop Rate
Ambition of the Empire30% to 60% Increased Two-Handed Sword Drop Rate
Scars of Blood30% to 60% Increased One-Handed Axe Drop Rate
Favor of the Wengari30% to 60% Increased Two-Handed Axe Drop Rate
Resolve of Frost30% to 60% Increased One-Handed Blunt Weapon Drop Rate
Shards of Unity30% to 60% Increased Two-Handed Blunt Weapon Drop Rate
Remorse of Heorot30% to 60% Increased Two-Handed Polearm Drop Rate
Quests
Quest #Quest 1
ZoneWengari Battleground
descriptionIn this timeline, the Immortal Empire advances into the north to recruit Wengari to their efforts. Two tribes of Wengari are split as they struggle to survive against the Immortal Empire's attacks. Choose an ally and turn the tide against the empire.
Min Echoes4
Max Chance Echoes7
Max Chance50%
Quest #Quest 2
ZoneOccupied Heoborea
descriptionIn this timeline, the Immortal Empire advances into the north to recruit Wengari to their efforts. The two Wengari clans are split, one side falling in with the Empire, the other resisting. Undead Wengari ravage Heoborea. Protect the city and save its remaining inhabitants.
Min Echoes8
Max Chance Echoes14
Max Chance40%
Quest #Quest 3
ZoneThe Lair of Formosus
descriptionIn this timeline, the Immortal Empire advances into the north to recruit Wengari to their efforts. The two Wengari clans are split, one side falling in with the Empire, the other resisting. Descend into the heart of Formosus’ Lair and rescue the living Wengari.
Min Echoes15
Max Chance Echoes27
Max Chance40%
Available Modifiers
ModifierMin EchoesMax Echoes
enemies have +15% to all resistances.0-
enemies have a 70% chance to shred armour on hit0-
enemies have 40% critical strike avoidance and 20% increased health0-
enemies have +25% critical strike chance0-
enemies deal 12% increased damage and have 100% increased critical strike chance0-
enemies are Deadly if they have not been damaged recently0-
enemies have 15% increased movement speed and damage0-
enemies have 25% increased health and focus on attacking players0-
enemies gain Frenzy and Haste when hit0-
enemies have a 35% chance to receive a Glancing Blow when hit0-
enemies have 25% increased health and damage0-
enemies deal 25% increased damage0-
enemies have 30% increased health0-
enemies deal 50% increased physical damage0-
enemies have a 25% chance to apply Mark for Death on hit0-
Rare enemies have 40% increased cooldown recovery speed0-
Rare enemies have high speed and crit chance until approached0-
Rare enemies have 100% increased health0-
Rare enemies regenerate health0-
enemies have a 15% chance to chill on hit0-
enemies have a 12% chance to slow on hit0-
Undead enemies have 25% increased damage and health0-
enemies have a chance to dodge0-
Modifier Scaling
Available Zones
ZoneMin EchoesMax Echoes
Jagged Outskirts0-
Waste Pools0-
Necropolis Caverns0-
Necropolis Streets0-
Festering Sewers0-
Frozen Tunnels0-
Boreal Forest0-
Rotting Fortress0-
Imperial Warcamp0-
Fallen Harbour0-
Frozen Woodland0-
Forlorn Streets0-