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Blood, Frost, and Death

Difficulties
Level70
RequirementsThe Stolen Lance
Min Corruption0
Max Corruption50
Max Stability600
Blessings (slot 1)
Blessings (slots 2 & 3)
Blessings (any slot)
Cruelty of Formosus
30% to 45% Increased Wand Drop Rate
Savior of the North
30% to 45% Increased Sceptre Drop Rate
Chill of Death
30% to 45% Increased Two-Handed Staff Drop Rate
Enmity of the Clans
30% to 45% Increased One-Handed Sword Drop Rate
Ambition of the Empire
30% to 45% Increased Two-Handed Sword Drop Rate
Scars of Blood
30% to 45% Increased One-Handed Axe Drop Rate
Favor of the Wengari
30% to 45% Increased Two-Handed Axe Drop Rate
Resolve of Frost
30% to 45% Increased One-Handed Blunt Weapon Drop Rate
Shards of Unity
30% to 45% Increased Two-Handed Blunt Weapon Drop Rate
Remorse of Heorot
30% to 45% Increased Two-Handed Polearm Drop Rate
Vigilance of the Damned
30% to 45% Increased Bow Drop Rate
Subtlety of Slaughter
30% to 45% Increased Dagger Drop Rate
Level100
RequirementsFinish level 90 timelines
Min Corruption100
Max Corruption-
Max Stability1600
Blessings (slot 1)
Blessings (slots 2 & 3)
Blessings (any slot)
Grand Cruelty of Formosus
50% to 75% Increased Wand Drop Rate
Grand Savior of the North
50% to 75% Increased Sceptre Drop Rate
Grand Chill of Death
50% to 75% Increased Two-Handed Staff Drop Rate
Grand Enmity of the Clans
50% to 75% Increased One-Handed Sword Drop Rate
Grand Ambition of the Empire
50% to 75% Increased Two-Handed Sword Drop Rate
Grand Scars of Blood
50% to 75% Increased One-Handed Axe Drop Rate
Grand Favor of the Wengari
50% to 75% Increased Two-Handed Axe Drop Rate
Grand Resolve of Frost
50% to 75% Increased One-Handed Blunt Weapon Drop Rate
Grand Shards of Unity
50% to 75% Increased Two-Handed Blunt Weapon Drop Rate
Grand Remorse of Heorot
50% to 75% Increased Two-Handed Polearm Drop Rate
Grand Vigilance of the Damned
50% to 75% Increased Bow Drop Rate
Grand Subtlety of Slaughter
50% to 75% Increased Dagger Drop Rate
Boss Fight & Loot
Formosus the Undying(Damage Types: Physical, Necrotic, Cold)
Frozen Eyes of Formosus
Amulet
Unique Brass Amulet
Implicits
  • +(5% to 15%) increased Cast Speed
Modifiers
  • +(4 to 8) Spell Necrotic Damage
  • +(50% to 80%) Freeze Rate Per Stack of Chill
  • +(150% to 300%) Minion Freeze Rate Per Stack of Chill
  • +(25% to 40%) Chance to Chill on Hit
  • (70 to 120)% increased Minion Cold Damage
The eyes still stare out, transfixed with longing for the power their owner sought.
Dropped By: Formosus the Undying (common)
Gambleable: No
Requires Level 70
Last Steps of the Living
Boots
Unique Arcane Boots
Implicits
  • +8 Armor
  • +(10% to 13%) increased Movement Speed
  • +(10% to 15%) Ward Retention
Modifiers
  • +(11% to 15%) of Current Health Lost per second
  • +(11% to 15%) of Missing Health gained as Ward per second
  • +(300% to 400%) Freeze Rate Multiplier while at Low Health
  • You are Chilled every 3 seconds
  • +(36% to 42%) increased Movement Speed
Step out of the cold, out of the mortal realm, and take your place among the empire.
Dropped By: Formosus the Undying (rare)
Gambleable: No
Requires Level 63
Eulogy of Blood
One-Handed Axe
Unique Raider Axe
Range 1.9
Base Attack Rate 1.12
Implicits
  • +48 Melee Physical Damage
  • +(2% to 5%) Critical Strike Chance
Modifiers
  • +(30 to 40) Melee Cold Damage
  • +(10 to 16) Melee Cold Minion Damage
  • +100% Chance to Bleed on Melee Hit
  • 30% to 40% Increased Bleed Duration
  • 30% to 40% Chance to Cast Rip Blood at 5 nearby targets on Melee Hit (3 second cooldown)
  • +(13 to 20) Health Gained from Rip Blood
Rip Blood
Rips blood out of a target enemy dealing physical damage to it. An orb of the blood is drawn back to you, restoring 10 health when it reaches you.
Base Damage: 15 Physical
Scaling Tags: Physical, Spell, Intelligence
Only the whispers of ghosts can be heard among the stillness of the crimson tundra.
Dropped By: Formosus the Undying (rare, empowered only)
Gambleable: No
Requires Level 83
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Quests
Quest #Quest 1
ZoneWengari Battleground
descriptionIn this timeline, the Immortal Empire advances into the north to recruit Wengari to their efforts. Two tribes of Wengari are split as they struggle to survive against the Immortal Empire's attacks. Choose an ally and turn the tide against the empire.
Stability (normal)50
Stability (empowered)150
Quest #Quest 2
ZoneOccupied Heoborea
descriptionIn this timeline, the Immortal Empire advances into the north to recruit Wengari to their efforts. The two Wengari clans are split, one side falling in with the Empire, the other resisting. Undead Wengari ravage Heoborea. Protect the city and save its remaining inhabitants.
Stability (normal)200
Stability (empowered)450
Quest #Quest 3
ZoneThe Lair of Formosus
descriptionIn this timeline, the Immortal Empire advances into the north to recruit Wengari to their efforts. The two Wengari clans are split, one side falling in with the Empire, the other resisting. Descend into the heart of Formosus’ Lair and rescue the living Wengari.
Stability (normal)400
Stability (empowered)800
Modifiers
ModifierMin EchoesMax Echoes
enemies have +15% to all resistances.0-
enemies have a 70% chance to shred armour on hit0-
enemies have 25% critical strike avoidance and 25% increased health0-
enemies have +25% critical strike chance0-
enemies deal 12% increased damage and have 100% increased critical strike chance0-
enemies are Deadly if they have not been damaged recently0-
enemies have 15% increased movement speed and damage0-
enemies have 25% increased health and focus on attacking players0-
enemies gain Frenzy and Haste when hit0-
enemies have a 35% chance to receive a Glancing Blow when hit0-
enemies have 25% increased health and damage0-
enemies deal 25% increased damage0-
enemies have 30% increased health0-
enemies deal 50% increased physical damage0-
enemies have a 25% chance to apply Mark for Death on hit0-
Rare enemies have 40% increased cooldown recovery speed0-
Rare enemies have high speed and crit chance until approached0-
Rare enemies have 60% increased health and damage0-
Rare enemies regenerate health0-
enemies have a 15% chance to chill on hit0-
enemies have a 12% chance to slow on hit0-
Undead enemies have 25% increased damage and health0-
enemies have a chance to dodge0-
High health enemies deal 30% increased damage0-
High health enemies take 25% less damage0-
Enemies have 30% Endurance0-
Zones
ZoneMin EchoesMax Echoes
Jagged Outskirts0-
Waste Pools0-
Necropolis Caverns0-
Necropolis Streets0-
Festering Sewers0-
Frozen Tunnels0-
Boreal Forest0-
Rotting Fortress0-
Imperial Warcamp0-
Fallen Harbour0-
Frozen Woodland0-
Forlorn Streets0-
Defiled Valley0-
Harvested Titan0-
Frigid Hinterland0-
Twisted Mire0-
Arena Zones
ZoneMin EchoesMax Echoes
Woodland Arena0-
Desert Arena0-
Rustlands Arena0-
Sanctuary Arena0-