Fall of the Empire

RequirementsEnding the Storm | Blood, Frost, and Death
Min Corruption0
Max Corruption50
Max Stability800
Blessings (slot 1)
Hope of the BeginningHope of the Beginning
7% to 14% Increased Prefix Shard Drop Rate
Safety of the LabyrinthSafety of the Labyrinth
10% to 20% Increased Amulet Shard Drop Rate
Remnants of the LivingRemnants of the Living
20% to 30% Increased Ring Shard Drop Rate
Blessings (slots 2 & 3)
Visions of DeathVisions of Death
25% to 35% Increased Two-Handed Spear Shard Drop Rate
Inevitability of the VoidInevitability of the Void
16% to 26% Increased Two-Handed Staff Shard Drop Rate
Rot of the WorldRot of the World
25% to 35% Increased Wand Shard Drop Rate
Boon of the ScarabBoon of the Scarab
25% to 35% Increased Bow Shard Drop Rate
Shadows of InfinityShadows of Infinity
10% to 20% Increased Relic Shard Drop Rate
Despair of the EmpireDespair of the Empire
25% to 40% Increased Ailment Shard Drop Rate
Blessings (any slot)
RequirementsFinish level 90 timelines
Min Corruption100
Max Corruption-
Max Stability1700
Blessings (slot 1)
Grand Hope of the BeginningGrand Hope of the Beginning
15% to 25% Increased Prefix Shard Drop Rate
Grand Safety of the LabyrinthGrand Safety of the Labyrinth
22% to 35% Increased Amulet Shard Drop Rate
Grand Remnants of the LivingGrand Remnants of the Living
33% to 50% Increased Ring Shard Drop Rate
Blessings (slots 2 & 3)
Grand Visions of DeathGrand Visions of Death
40% to 60% Increased Two-Handed Spear Shard Drop Rate
Grand Inevitability of the VoidGrand Inevitability of the Void
30% to 45% Increased Two-Handed Staff Shard Drop Rate
Grand Rot of the WorldGrand Rot of the World
40% to 60% Increased Wand Shard Drop Rate
Grand Boon of the ScarabGrand Boon of the Scarab
40% to 60% Increased Bow Shard Drop Rate
Grand Shadows of InfinityGrand Shadows of Infinity
22% to 35% Increased Relic Shard Drop Rate
Grand Despair of the EmpireGrand Despair of the Empire
45% to 70% Increased Ailment Shard Drop Rate
Blessings (any slot)
Boss Fight & Loot
Harton's Husk(Damage Types: Physical, Void)
Bulwark of the Last Abyss
Unique Ironglass Shield
  • +35% Block Chance
  • +(400 to 620) Block Effectiveness
  • +(10% to 20%) Block Chance
  • +(40% to 90%) increased Armor
  • Every 3 seconds if you are on high health you lose 25% of your current health and gain the Apocalypse buff for 3 seconds
  • 70% increased Void Damage during Apocalypse
  • +70% Melee Critical Strike Multiplier during Apocalypse
Hold steadfast at the edge of light.
Dropped By:
Harton's Husk (common, 50% chance)Requires Level 80
Trident of the Last Abyss
Two-Handed Spear
Unique Trident
Range 3
Base Attack Rate 0.94
  • +80 Melee Physical Damage
  • +(100% to 180%) Melee Critical Strike Multiplier
  • +(40 to 60) Melee Void Damage
  • +(50% to 90%) increased Void Damage
  • 100% Chance to cast Abyssal Echoes on Melee Kill (4 second cooldown)
  • +75% Void Resistance
  • +(5% to 7%) of Void Damage Leeched as Health on Hit
Abyssal Echoes
A nova that echoes from up to 8 enemies it reaches and applies abyssal decay. Enemies with abyssal decay take void damage over time for 6 seconds, if they take a hit all the damage from abyssal decay is dealt to them immediately.
Scaling Tags: Void, Spell, DoT, Vitality
The dark ocean of void lies still. Echoes are all that remain of the strife that preceeded it.
Dropped By:
Harton's Husk (common, 50% chance)Requires Level 79
Unique Spidersilk Quiver
  • +(25% to 60%) Chance to Slow on Bow Hit
  • +(25% to 60%) increased Damage Over Time
  • +(14% to 40%) Chance to Blind on Bow Hit
  • Enemies you blind cannot crit
  • 100% to 154% Increased Blind Duration
  • 10% to 14% more hit damage to Blinded Enemies with Multishot
  • +(10% to 14%) increased Bow Attack Speed while at Low Health
  • +(54 to 64) Bow Void Damage while at Low Health
Most flee from the encroaching void and cower beneath the soil, but those with greater aspirations do not run from power, however terrifying it might be. Hunt the rifts and you will find what you seek.
Dropped By:
Harton's Husk (rare)Requires Level 68
Anchor of Oblivion
Unique Lost Anchor
  • +(15% to 25%) increased Armor
  • +(40% to 100%) increased Void Damage
  • +40% Endurance
  • +(40 to 100) Endurance Threshold
  • When a hit leaves you below your endurance threshold you are slowed and release a powerful Wave of Void (4 second cooldown)
  • +(10 to 14) Strength
Oblivion Wave
A devastating wave of void centred on the caster. Added spell damage is applied at 500% effectiveness. Applies three stacks of slow to the caster.
Base Damage: 200 Void
Scaling Tags: Void, Spell, Vitality
Hope pulls you forward, but the anchor ever stays your feet, as is the fate of mortals.
Dropped By:
Harton's Husk (rare, empowered only)Requires Level 80
Exclusive Echo Rewards
Quest #Quest 1
ZoneVoidscarred Necropolis
descriptionIn this timeline, the Immortal Empire is in its final days as the Void overwhelms it. Help Yulia break Soul Vessels of the hopeless undead so the Void doesn’t take them first.
Stability (normal)50
Stability (empowered)150
Quest #Quest 2
ZonePath of Despair
descriptionIn this timeline, the Immortal Empire is in its final days as the Void overwhelms it. Chase the Imperial Caravan transporting prisoners to save them from the remnants of the Empire and the Void.
Stability (normal)250
Stability (empowered)500
Quest #Quest 3
ZoneDreadnought's Wreckage
descriptionIn this timeline, the Immortal Empire is in its final days as the Void overwhelms it. However, to survive, Admiral Harton has turned to embrace the Void. Fight this Void-infused Harton among the wreckage of the Dreadnought.
Stability (normal)500
Stability (empowered)850
ModifierMin EchoesMax Echoes
enemies have +15% to all resistances.0-
enemies have a 70% chance to shred armour on hit0-
enemies heal if they have not been damaged recently0-
enemies have 20% critical strike avoidance and 20% increased health0-
enemies have +25% critical strike chance0-
enemies deal 12% increased damage and have 100% increased critical strike chance0-
enemies have 15% increased movement speed and damage0-
enemies are Deadly if they have not been damaged recently0-
enemies have a chance to dodge0-
enemies enrage at half health0-
enemies have 25% increased health and focus on attacking players0-
enemies gain Frenzy and Haste when hit0-
enemies have a 35% chance to receive a Glancing Blow when hit0-
enemies have 25% increased health and damage0-
enemies deal 25% increased damage0-
enemies deal 50% increased physical damage0-
enemies have a 25% chance to apply Mark for Death on hit0-
Rare enemies have 40% increased cooldown recovery speed0-
Rare enemies have high speed and crit chance until approached0-
Rare enemies have 60% increased health and damage0-
Rare enemies regenerate health0-
Void enemies deal 75% increased damage0-
enemies have a 12% chance to slow on hit0-
enemies have 30% increased health0-
High health enemies deal 30% increased damage0-
High health enemies take 25% less damage0-
Enemies have 30% Endurance0-
Zones & Enemies
ZonesBarren Slums, Bloodworks, Buried City, Canyon Stronghold, Defiled Valley, Desert Canyons, Devoured Armoury, Devoured Sanctum, Festering Sewers, Flooded Cavern, Forgotten Graves, Forsaken Hamlet, Harvested Titan, Lightless Pits, Lost Catacombs, Necropolis Streets, Ruined City, Ruined Shrine, Sandswept Temple, Sealed Archive, Serpentine Desert, Sheltered Abyss, Shrouded Plateau, Sinking City, Twisted Mire, Wrecked Fleet
Arena ZonesAbandoned Arena, Abyssal Arena, Docklands Arena, Tower Arena
Common EnemiesAbyssal Crawler, Avian Chimera, Aviline Chimera, Bitterwing, Bloated Husk, Blood Chimera, Blood Scorpion, Bone Cairn, Caprine Chimera, Cave Bear, Cave Lurker, Cave Scorpion, Chitid, Crabling, Dark Seer, Decayed Husk, Decaying Spriggan, Deep Chyrean, Desecrated Flesh, Devoured Husk, Drowned Visage, Dusk Spider, Eber, Fallen Osprix, Fallen Osprix, Feline Chimera, Festering Cultist, Frostmaw, Giant Rat, Giant Scorpion, Gulamander, Headless Dreg, Highland Bear, Hiveless Phrax, Ice Elemental, Immortal Eye, Immortal Overseer, Imperial Arbalest, Imperial Assassin, Imperial Guard, Imperial Halberdier, Imperial Hoplite, Imperial Necromancer, Imperial Scout, Imperial Sentry, Imperial Shadow, Imperial Watcher, Jahith Bear, Lake Beetle, Lithrac, Loctis, Lumoraan, Marsh Beetle, Mountain Raven, Mud Harvester, Necromancer's Crow, Necropolis Scavenger, Oblivion Crawler, Occultist, Phrax, Profane Flesh, Ravenous Voidform, Rime Giant, Ruin Skuttler, Rustland Stalker, Shell Hound, Silent Disciple, Slaughtered Thrall, Sleet Weaver, Smoldering Lithrac, Starving Myrcfoot, The Effigy of Oblivion, Thuluraan, Ulatri Scavenger, Umber Wolf, Umbral Crawler, Umbral Pursuer, Unseeing, Venom Weaver, Void Cleric, Void Cultist, Void Leech, Void Maul, Void Prophet, Void Thrall, Void Touched Archivist, Void Touched Harvester, Void Touched Scholar, Void Touched Spriggan, Void Worm, Void Zealot, Voidfire Maggot, Voidform, Voidfused Bear, Voidfused Earth, Voidstone Scorpion, Voidwing, Voidwing Nest, Volatile 'Maw, Volatile 'Maw, Waste Maggot, Winged Carrion, Winternid, Wisp
Rare EnemiesGiant Crab, Gorgon, Marsh Beetle Queen, Soul Cage, Soul Warden, Storm Crawler, Void Centipede, Void Horror, Voidfused Armour
Very Rare EnemiesNone
BossesArgolos The Blessed, Flame Guard Sulla, Orchirian The Rampant, Ortra'ek the Survivor, Primeval Dragon (Monolith), Prophet of Ruin, Siege Captain Caliga, Spreading Frost, Spymaster Zerrick, The Husk of Elder Pannion, Uulikos The Betrayer, Void Amalgamation, Voidfused Forge