Home>Bestiary>Zerrick's Hand
Zerrick's Hand
Difficulty
Normal
Types
Undead
Tags
PhysicalMelee
Rarity Chance
Common: 100%
Magic: 0%
Rare: 0%
Base Level23
Health DrainNo
Spawns in CampaignYes
Spawns in ArenaNo
Spawns in MonolithYes
Spawns in DungeonNo
Zones
Monolith Timelines
Stats
+100% more Melee Attack Speed
+50% more Movement Speed
Random Stats
+10% more Attack Speed * (-1 to 1)
+10% more Movement Speed * (-1 to 1)
Skills
Shurikens
Speed
1.333 per second (if no cooldown)
Use Duration: 1.5s
Use Delay: 0.5s
Speed Multiplier: 2
Settle Low Priority Ratio: 50%
Scales With: Attack Speed
Cooldown4s
Range3 - 6
Engage Range5.5
Pursuit Range40
Health ThresholdSkill is used when health is below 80%
Damage
NameShurikens
Base Damage16 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
Blade Dash
Speed
7.5 per second (if no cooldown)
Use Duration: 0.2s
Use Delay: 0.02s
Speed Multiplier: 1.5
Settle Low Priority Ratio: 56%
Scales With: Attack Speed
Cooldown5.88s
Range0 - 5
Engage Range4
Pursuit Range40
Damage
NameBlade Dash
Base Damage2 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
Melee Attack
Speed
0.8 per second (if no cooldown)
Use Duration: 1.25s
Use Delay: 0.56s
Speed Multiplier: 1
Settle Low Priority Ratio: 80%
Scales With: Attack Speed
CooldownNo cooldown
Range0 - 0.6
Engage Range0.4
Pursuit Range40
Increased Damage20%
Increased Radius15%
Added Range10%
Damage
NameMelee Attack
Base Damage18 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
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