Soulfire Shield | |||||
Description | Toggles between fire immunity and necrotic immunity at the cost of one soul ember. | ||||
Speed | 2.64 per second (if no cooldown) Use Duration: 0.75s Use Delay: 0.05s Speed Multiplier: 1.8 Settle Low Priority Ratio: 70% Scales With: None | ||||
Non-Damaging |
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Loot Group | Drop Chance | Weight | Item(s) | Host Only |
---|---|---|---|---|
1 | 65% | Ashes of Mortality | No | |
2 | 30% | Lich's Envy | No | |
3 | 18% | Immolator's Oblation | No | |
4 | 12% | Pyre of Affliction | No |
Description | Modifiers | Schedule |
---|---|---|
The Soul Gambler's inventory contains 4 additional axes | +180% increased Damage, +180% increased Health | In 1 day |
The Soul Gambler's inventory contains 4 additional belts | +180% increased Damage, +180% increased Health | In 2 days |
The Soul Gambler's inventory contains 4 additional body armours | +180% increased Damage, +180% increased Health | In 3 days |
The Soul Gambler's inventory contains 4 additional pairs of boots | +180% increased Damage, +180% increased Health | In 4 days |
The Soul Gambler's inventory contains 4 additional bows | +180% increased Damage, +180% increased Health | In 5 days |
The Soul Gambler's inventory contains 4 additional catalysts | +180% increased Damage, +180% increased Health | In 6 days |
The Soul Gambler's inventory contains 4 additional pairs of gloves | +180% increased Damage, +180% increased Health | In 7 days |
The Soul Gambler's inventory contains 4 additional helmets | +180% increased Damage, +180% increased Health | In 8 days |
The Soul Gambler's inventory contains 4 additional maces | +180% increased Damage, +180% increased Health | In 9 days |
The Soul Gambler's inventory contains 4 additional sceptres | +180% increased Damage, +180% increased Health | In 10 days |
The Soul Gambler's inventory contains 4 additional shields | +180% increased Damage, +180% increased Health | In 11 days |
The Soul Gambler's inventory contains 4 additional staves | +180% increased Damage, +180% increased Health | Active |
The Soul Gambler's inventory contains 4 additional swords | +180% increased Damage, +180% increased Health | In 6 hours |
Description | Modifiers |
---|---|
Exalted items from the Soul Gambler have a Tier 1 Sealed Affix | +100% increased Damage, +100% increased Health |
The first item purchased from the Soul Gambler is an exalted item with a random Tier 2 sealed affix | +100% increased Damage, +100% increased Health |
The first item purchased from the Soul Gambler is a rare item with a random Tier 5 sealed affix | +100% increased Damage, +100% increased Health |
The first item purchased from the Soul Gambler will be a unique or set item | +100% increased Damage, +100% increased Health |
The first 3 items purchased from the Soul Gambler have their soul ember cost refunded | +100% increased Damage, +100% increased Health |
20% of the soul cost of each item purchased at the Soul Gambler is refunded | +100% increased Damage, +100% increased Health |
Rare items from the Soul Gambler have a random Tier 3 Sealed Affix | +100% increased Damage, +100% increased Health |
25% chance to refund the cost of each item purchased at the Soul Gambler | +100% increased Damage, +100% increased Health |
Description | Modifiers |
---|---|
Each non-exalted affix on an exalted item from the Soul Gambler has a 30% chance to roll twice within in its range and pick the higher value | +100% increased Damage, +100% increased Health |
The lowest tier affix of a rare or exalted item from the Soul Gambler has an 80% chance to gain a tier | +100% increased Damage, +100% increased Health |
Uniques from the Soul Gambler have a 20% increased chance to have at least 1 Legendary Potential | +120% increased Damage, +120% increased Health |
The lowest tier affix of each exalted item from the Soul Gambler has a 80% chance to roll perfectly within its tier | +100% increased Damage, +100% increased Health |
The lowest tier affix of each rare item from the Soul Gambler has a 90% chance to roll perfectly within its tier | +100% increased Damage, +100% increased Health |
The forging potential of each item from the Soul Gambler has a 40% chance to roll twice and pick the higher value | +100% increased Damage, +100% increased Health |
Each implicit mod on a rare or exalted item from the Soul Gambler has a 25% chance to roll twice within in its range and pick the higher value | +100% increased Damage, +100% increased Health |
Each affix on a rare item from the Soul Gambler has a 30% chance to roll twice within in its range and pick the higher value | +100% increased Damage, +100% increased Health |
Each implicit mod on a unique or set item from the Soul Gambler has a 20% chance to roll twice within in its range and pick the higher value | +140% increased Damage, +140% increased Health |
Name | Category | Level | Exp |
---|---|---|---|
Animated Bones | Minion | 25 | 65 |
Bastion Arbalest | Normal | 38 | 70 |
Fire Lich Cremorus | Dungeon Boss | 48 | 9000 |
Immortal Eye | Normal | 27 | 100 |
Immortal Incinerator | Normal | 24 | 150 |
Imperial Guard | Normal | 25 | 50 |
Imperial Pyromancer | Normal | 31 | 200 |
Imperial Shadow (Dungeon) | Normal | 33 | 65 |
Imperial Soulmage | Normal | 31 | 200 |
Infernal Cage | Normal | 90 | 200 |
Possessed Construct | Normal | 50 | 130 |
Possessed Golem | Normal | 50 | 600 |
Searing Flesh | Normal | 90 | 250 |
Thrall of Cremorus | Normal | 48 | 55 |