Skullen Chucker | |
Difficulty | Normal |
Types | Skullen |
Tags | PhysicalMeleeRanged |
Rarity Chance | Common: 80% Magic: 20% Rare: 0% |
Base Level | 2 |
Base Exp | 6 |
Base Health | Level 100 Common: 817(100 Corruption = 1,308) Magic: 1,676(100 Corruption = 2,681) Rare: 2,840(100 Corruption = 4,545) |
Spawns in Campaign | No |
Spawns in Arena | Yes |
Spawns in Monolith | Yes |
Spawns in Dungeon | No |
Monolith Timelines | |
Stats | -70% Increased Stun Chance |
Random Stats | +100% more Attack Speed * (-0.25 to 0.25) +100% more Movement Speed * (-0.1 to 0.1) |
Rock Throw | |||||||||||||||
Speed | 0.385 per second (if no cooldown) Use Duration: 2.6s Use Delay: 1.3s Speed Multiplier: 1 Settle Low Priority Ratio: 70% Scales With: Attack Speed | ||||||||||||||
Cooldown | No cooldown | ||||||||||||||
Range | 4 - 12 | ||||||||||||||
Engage Range | 10 | ||||||||||||||
Pursuit Range | 40 | ||||||||||||||
Increased Damage | -10% | ||||||||||||||
Increased Cast Speed | 10% | ||||||||||||||
Health Threshold | Skill is used when health is above 30% | ||||||||||||||
Damage |
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Roll | |
Speed | 0.2 per second (if no cooldown) Use Duration: 2s Use Delay: 1s Speed Multiplier: 0.4 Settle Low Priority Ratio: 0% Scales With: Movespeed |
Cooldown | 10s |
Range | 5 - 12 |
Engage Range | 10 |
Pursuit Range | 40 |
Melee Attack (combo) | |||||||||||||||||||||||||
Speed | 0.778 per second (if no cooldown) Use Duration: 1.8s Use Delay: 0.5s Speed Multiplier: 1.4 Settle Low Priority Ratio: 0% Scales With: Attack Speed | ||||||||||||||||||||||||
Cooldown | 2.5s | ||||||||||||||||||||||||
Range | 0 - 1 | ||||||||||||||||||||||||
Engage Range | 0.7 | ||||||||||||||||||||||||
Pursuit Range | 40 | ||||||||||||||||||||||||
Damage |
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Melee Attack | |||||||||||||
Speed | 0.909 per second (if no cooldown) Use Duration: 1.1s Use Delay: 0.5s Speed Multiplier: 1 Settle Low Priority Ratio: 80% Scales With: Attack Speed | ||||||||||||
Cooldown | No cooldown | ||||||||||||
Range | 0 - 1 | ||||||||||||
Engage Range | 0.7 | ||||||||||||
Pursuit Range | 40 | ||||||||||||
Increased Damage | -65% | ||||||||||||
Damage |
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