All Resistances | 10% | 5% | enemies have +25% to all resistances. |
Armour Shred | 18% | 10% | enemies have a 35% chance to shred armour on hit |
Auto Heal Self | 10% | 6% | enemies heal if they have not been damaged recently |
Chill Chance | 10% | 14% | enemies have a 20% chance to chill on hit |
Crit Avoidance and Inc Health | 10% | 6% | enemies have 35% critical strike avoidance and 15% increased health |
Damage And Crit | 15% | 10% | enemies deal 12% increased damage and have 200% increased critical strike chance |
Damage And Movespeed | 15% | 10% | enemies have 15% increased movement speed and damage |
Damage On High Health | 12% | 8% | High health enemies deal 25% increased damage |
Deadly if not damaged recently | 40% | 40% | enemies are Deadly if they have not been damaged recently |
Dodge | 15% | 5% | enemies have a chance to dodge |
DR On High Health | 10% | 8% | High health enemies take 25% less damage |
Endurance | 12% | 8% | Enemies have 30% Endurance |
Enrages | 40% | 40% | enemies enrage at half health |
Focused | 15% | 10% | enemies have 25% increased health and focus on attacking players |
Gains Frenzy And Haste When Hit | 18% | 5% | enemies gain Frenzy and Haste when hit |
Glancing Blow | 15% | 5% | enemies have a 50% chance to receive a Glancing Blow when hit |
Inc Damage | 15% | 10% | enemies deal 20% increased damage |
Inc Damage And Health | 25% | 15% | enemies have 18% increased health and damage |
Inc Elemental Damage | 16% | 4% | enemies deal 25% increased elemental damage |
Inc Health | 8% | 12% | enemies have 30% increased health |
Inc Physical Damage | 15% | 5% | enemies deal 25% increased physical damage |
Rare Inc Damage And Health | 10% | 10% | Rare enemies have 35% increased health and damage |
Slow Chance | 8% | 12% | enemies have a 18% chance to slow on hit |